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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Bedrockgames" data-source="post: 8668937" data-attributes="member: 85555"><p>I think if your goal is perfect realism, sure. I don't know what it is like to be a secret agent in another country trying to persuade an asset to sell their country's secrets. And if you put me in that situation, I'd probably just end up bungling it because I have no experience with it, I don't understand the complexities. But I do have a lot of film and book analogies I can draw on for the purposes of play. And I have a lot of non-spy experience in my life that I can draw on as an approximation. I think for those of us interested in live RP at the table, this is where that is fun. But at least for me the goal isn't to achieve any kind of realism. </p><p></p><p>Still, I don't think any RPG can really capture the complex psychological processes and other details going on in a real social interaction either. I mean we are still working on software in computers that can pass as human, and I've never encountered a video game that gave me a believable social interaction as part of play, so I don't even think computer systems could do it either at this stage (we probably still don't know enough about the brain to truly know that process and build a system that emulates it). So I think if the bar is capturing the 'very complicated psychological processes', it is doubtful anything will fulfill that. </p><p></p><p>Also just because this free form RP, it doesn't mean you can't stop to look things up or ask someone at the table who knows about a subject that comes up. I do that a lot and don't find it disruptive. For instance if a player knows a lot about firearms, and the players go to a gunstore, I would probably ask that player for help answering questions that come up.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8668937, member: 85555"] I think if your goal is perfect realism, sure. I don't know what it is like to be a secret agent in another country trying to persuade an asset to sell their country's secrets. And if you put me in that situation, I'd probably just end up bungling it because I have no experience with it, I don't understand the complexities. But I do have a lot of film and book analogies I can draw on for the purposes of play. And I have a lot of non-spy experience in my life that I can draw on as an approximation. I think for those of us interested in live RP at the table, this is where that is fun. But at least for me the goal isn't to achieve any kind of realism. Still, I don't think any RPG can really capture the complex psychological processes and other details going on in a real social interaction either. I mean we are still working on software in computers that can pass as human, and I've never encountered a video game that gave me a believable social interaction as part of play, so I don't even think computer systems could do it either at this stage (we probably still don't know enough about the brain to truly know that process and build a system that emulates it). So I think if the bar is capturing the 'very complicated psychological processes', it is doubtful anything will fulfill that. Also just because this free form RP, it doesn't mean you can't stop to look things up or ask someone at the table who knows about a subject that comes up. I do that a lot and don't find it disruptive. For instance if a player knows a lot about firearms, and the players go to a gunstore, I would probably ask that player for help answering questions that come up. [/QUOTE]
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