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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="hawkeyefan" data-source="post: 8668976" data-attributes="member: 6785785"><p>It's an interesting take. I don't know if they need to be mutually exclusive, though. Like, I think what would make me feel like I was Sherlock Holmes would be to somehow be able to make intuitive leaps that are borderline supernatural (benefitting as they do from being fictional). Just playing Sherlock Holmes but essentially limited to my personal ability? It may involve less mechanics, which for some people may enhance immersion, but it also means I'm just me in a Sherlock Holmes hat, and to me, that's much more immersion breaking. Or worse, the mystery needs to be suitably dumbed down to allow me a chance to figure it out. I'm at least smart enough to recognize that kind of thing, and that would smack the Sherlock Holmes hat right off my head and stomp it into the floor. </p><p></p><p></p><p></p><p>What I find interesting is that there are people I know, and if I walked up and punched them in the face, I'm sure I would be able to reasonably predict what would happen afterwards. Those same people, if I walked up and hugged them, I have no idea how they'd respond. </p><p></p><p>This idea that combat is inherently more complicated than social interaction doesn't seem quite right to me. At least, not enough to treat it as a given in all cases.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8668976, member: 6785785"] It's an interesting take. I don't know if they need to be mutually exclusive, though. Like, I think what would make me feel like I was Sherlock Holmes would be to somehow be able to make intuitive leaps that are borderline supernatural (benefitting as they do from being fictional). Just playing Sherlock Holmes but essentially limited to my personal ability? It may involve less mechanics, which for some people may enhance immersion, but it also means I'm just me in a Sherlock Holmes hat, and to me, that's much more immersion breaking. Or worse, the mystery needs to be suitably dumbed down to allow me a chance to figure it out. I'm at least smart enough to recognize that kind of thing, and that would smack the Sherlock Holmes hat right off my head and stomp it into the floor. What I find interesting is that there are people I know, and if I walked up and punched them in the face, I'm sure I would be able to reasonably predict what would happen afterwards. Those same people, if I walked up and hugged them, I have no idea how they'd respond. This idea that combat is inherently more complicated than social interaction doesn't seem quite right to me. At least, not enough to treat it as a given in all cases. [/QUOTE]
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