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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Bedrockgames" data-source="post: 8668992" data-attributes="member: 85555"><p>Combat isn't more complicated, but I do think it is more chaotic and harder to predict. And that might be part of it here. Usually I find most social situations play out as I imagine they would. If I am planning on having a difficult conversation with someone, and I know them, I am rarely surprised by the reactions they have over the course of the conversation. People do surprise you from time to time, and something very random, like giving a person a hug out of the blue, especially if you've never hugged them before, that might be more difficult to gauge (even then I feel like I have a sense of who would hug me back and who would react negatively to a sudden hug). </p><p></p><p>But I do think there is something to this point as it relates to fighting. It might be hard to predict what will happen in a fight with someone you've never fought with before. But if you spent several days a week sparing with the same person, in the same way you spend time each week talking to a friend, you probably would have a good idea of how things might play out in a fight. There may be a more chaotic and random element because it is a physical act and you might slip or the person might try to do something you aren't expecting intentionally, but it is more predictable the more familiar you are with a person's movement and habits. How you could translate that into an all talking combat system though I am not sure.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8668992, member: 85555"] Combat isn't more complicated, but I do think it is more chaotic and harder to predict. And that might be part of it here. Usually I find most social situations play out as I imagine they would. If I am planning on having a difficult conversation with someone, and I know them, I am rarely surprised by the reactions they have over the course of the conversation. People do surprise you from time to time, and something very random, like giving a person a hug out of the blue, especially if you've never hugged them before, that might be more difficult to gauge (even then I feel like I have a sense of who would hug me back and who would react negatively to a sudden hug). But I do think there is something to this point as it relates to fighting. It might be hard to predict what will happen in a fight with someone you've never fought with before. But if you spent several days a week sparing with the same person, in the same way you spend time each week talking to a friend, you probably would have a good idea of how things might play out in a fight. There may be a more chaotic and random element because it is a physical act and you might slip or the person might try to do something you aren't expecting intentionally, but it is more predictable the more familiar you are with a person's movement and habits. How you could translate that into an all talking combat system though I am not sure. [/QUOTE]
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