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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="overgeeked" data-source="post: 8669035" data-attributes="member: 86653"><p>For you.</p><p></p><p>There's a lot of variables that go into a conversation. This is the internet. Some people will argue just to argue. Some people absolutely have to have the last word no matter what. Some people are simply contrarian. Some people will reject a premise because they don't like the conclusion. Some people's brains work differently. What's child's play to an astrophysicist is incomprehensible to an auto mechanic. And vice versa. Etc.</p><p></p><p>You don't get that other people don't see what you think is obvious. Okay. Cool...now what? You have two choices: keep arguing that their brains should work differently than they apparently do or accept it. The former seems entirely counterproductive while the latter at least allows the thread to continue.</p><p></p><p>Some people want the abstraction more than the correspondence. Some people do not play RPGs for the same reasons you do. So, to you, that correspondence is of paramount import...while to others, just getting on with things and not having yet another hour-long conversation with yet another shopkeep is infinitely more important than correspondence. </p><p></p><p>To me, shopping should be handled with a list of things the players want and the referee signing off on them or rejecting them as needed. That's it. To me, RPing though shopping is to utterly miss the point of RPGs. I get to go shopping in my real life. Playing a game where I have to RP through shopping sounds like a nightmare. Either let me write a list or throw a die and be done with it. Let me get on with the cool stuff...you know...all the stuff that I can't do in the real world.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8669035, member: 86653"] For you. There's a lot of variables that go into a conversation. This is the internet. Some people will argue just to argue. Some people absolutely have to have the last word no matter what. Some people are simply contrarian. Some people will reject a premise because they don't like the conclusion. Some people's brains work differently. What's child's play to an astrophysicist is incomprehensible to an auto mechanic. And vice versa. Etc. You don't get that other people don't see what you think is obvious. Okay. Cool...now what? You have two choices: keep arguing that their brains should work differently than they apparently do or accept it. The former seems entirely counterproductive while the latter at least allows the thread to continue. Some people want the abstraction more than the correspondence. Some people do not play RPGs for the same reasons you do. So, to you, that correspondence is of paramount import...while to others, just getting on with things and not having yet another hour-long conversation with yet another shopkeep is infinitely more important than correspondence. To me, shopping should be handled with a list of things the players want and the referee signing off on them or rejecting them as needed. That's it. To me, RPing though shopping is to utterly miss the point of RPGs. I get to go shopping in my real life. Playing a game where I have to RP through shopping sounds like a nightmare. Either let me write a list or throw a die and be done with it. Let me get on with the cool stuff...you know...all the stuff that I can't do in the real world. [/QUOTE]
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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