Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8669068" data-attributes="member: 16814"><p>Because you can't not be yourself? When you do this, it's you thinking about how to be someone else, but it's still you. You aren't going to have thoughts or feelings that wouldn't occur to you. </p><p></p><p>And there's nothing wrong with that. The more I've considered this kind of play, the more I've moved to "puzzle box" play when I use it -- I'm presenting a puzzle to be solved that players are poking at for clues until they figure it out and solve the puzzle. The idea that I can actually present the thinking of a 1,000 year old vampire or 6,000 year old dragon or and immortal embodiment of elemental fire -- things that have radically different thinking than I do -- is increasingly unrealistic to me. So I either want to build them out as a puzzle to be solved or I want useful mechanics to hang my play on. Just freeforming is really just trying to engage what I think about immortal embodiments of elemental fire and not actually immortal embodiments of elemental fire (or what have you). I suppose it works well enough if I'm portraying a shopkeep, because I've been a shopkeep, but I still can't predict how real world shopkeeps will react to things very well, especially having heavily armed and pushy customers around thinking they can wink and get better prices.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8669068, member: 16814"] Because you can't not be yourself? When you do this, it's you thinking about how to be someone else, but it's still you. You aren't going to have thoughts or feelings that wouldn't occur to you. And there's nothing wrong with that. The more I've considered this kind of play, the more I've moved to "puzzle box" play when I use it -- I'm presenting a puzzle to be solved that players are poking at for clues until they figure it out and solve the puzzle. The idea that I can actually present the thinking of a 1,000 year old vampire or 6,000 year old dragon or and immortal embodiment of elemental fire -- things that have radically different thinking than I do -- is increasingly unrealistic to me. So I either want to build them out as a puzzle to be solved or I want useful mechanics to hang my play on. Just freeforming is really just trying to engage what I think about immortal embodiments of elemental fire and not actually immortal embodiments of elemental fire (or what have you). I suppose it works well enough if I'm portraying a shopkeep, because I've been a shopkeep, but I still can't predict how real world shopkeeps will react to things very well, especially having heavily armed and pushy customers around thinking they can wink and get better prices. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
Top