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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8669320" data-attributes="member: 82106"><p>Yeah, I think we're not exactly very far off in our thinking. I agree, its not about considering what is ACTUALLY realistic, just what could be sustained by some appeal to logic and not entirely strain people's sense of verisimilitude. Since the mid 90's I've basically just not done prep myself beyond a very basic "here's a list of statblocks I'll print out because they are very likely to come in handy tonight" kind of thing. Generally in 4e play I'd prep a few possible fights, maybe kind of sketch out for myself what a location or two that is plausibly going to come up in play looks like, but mostly that just made it easier at the table, not because I was like "I really want THIS to happen!" Although I admit to definitely 'doing up' some big 'boss battle' type stuff now and then. Usually though that was because the players had pretty much told me "we're doing X and want to accomplish Y" and then I had a week off to really give it the deluxe treatment. </p><p></p><p>But in terms of these kinds of 'what is the guard like?' types of things, FOR ME at least, its always an open question really. I don't have something predefined. Maybe I have the underboss and a couple key henchmen of an established 'front' described in a little detail, but not mooks. Which means, in my style of play/prep, it is best to dice for all this kind of stuff, like "OK, does the hulky fighter distract the woman guarding the door?" Maybe! Lets dice for it!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8669320, member: 82106"] Yeah, I think we're not exactly very far off in our thinking. I agree, its not about considering what is ACTUALLY realistic, just what could be sustained by some appeal to logic and not entirely strain people's sense of verisimilitude. Since the mid 90's I've basically just not done prep myself beyond a very basic "here's a list of statblocks I'll print out because they are very likely to come in handy tonight" kind of thing. Generally in 4e play I'd prep a few possible fights, maybe kind of sketch out for myself what a location or two that is plausibly going to come up in play looks like, but mostly that just made it easier at the table, not because I was like "I really want THIS to happen!" Although I admit to definitely 'doing up' some big 'boss battle' type stuff now and then. Usually though that was because the players had pretty much told me "we're doing X and want to accomplish Y" and then I had a week off to really give it the deluxe treatment. But in terms of these kinds of 'what is the guard like?' types of things, FOR ME at least, its always an open question really. I don't have something predefined. Maybe I have the underboss and a couple key henchmen of an established 'front' described in a little detail, but not mooks. Which means, in my style of play/prep, it is best to dice for all this kind of stuff, like "OK, does the hulky fighter distract the woman guarding the door?" Maybe! Lets dice for it! [/QUOTE]
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