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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8669328" data-attributes="member: 82106"><p>Yes, it is a valid point. I think if we're battling amidst the trees in the dark, then its possible anything could happen, etc.</p><p></p><p>Eh, my feeling on that is you can create lopsided outcomes as virtually guaranteed results with any style of mechanics. I mean, lets think about AD&D. What is the chance that a level 1 fighter would beat a level 4 fighter? Its VERY unlikely! It might happen 10% of the time, at most, probably even less given expected loot and equipment differences and whatnot. AT BEST if you stripped both of them down to AC10 the lower level guy would have maybe, what, 1 chance in 4, if that? he'd definitely have to hit at least twice and do good damage without getting hit back. I mean, sure, you CAN have bad luck, but you should have been in our TB2 game last week. I must have rolled 8 or 10 checks that night, most with 5 or more dice, and I think THE BEST I managed was to get an average roll once, all the rest were quite poor! I don't really get the feeling the dice are any less swingy in that game than in D&D. Now, dice pools COULD be a lot less swingy, if they are implemented in very specific ways (IE always working on sums of dice for instance). Still, overall there's a pretty solid sweet spot for how much luck dice need to inject that modern RPG designers are all pretty well aware of. Few games designed in the last 10-15 years miss that window.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8669328, member: 82106"] Yes, it is a valid point. I think if we're battling amidst the trees in the dark, then its possible anything could happen, etc. Eh, my feeling on that is you can create lopsided outcomes as virtually guaranteed results with any style of mechanics. I mean, lets think about AD&D. What is the chance that a level 1 fighter would beat a level 4 fighter? Its VERY unlikely! It might happen 10% of the time, at most, probably even less given expected loot and equipment differences and whatnot. AT BEST if you stripped both of them down to AC10 the lower level guy would have maybe, what, 1 chance in 4, if that? he'd definitely have to hit at least twice and do good damage without getting hit back. I mean, sure, you CAN have bad luck, but you should have been in our TB2 game last week. I must have rolled 8 or 10 checks that night, most with 5 or more dice, and I think THE BEST I managed was to get an average roll once, all the rest were quite poor! I don't really get the feeling the dice are any less swingy in that game than in D&D. Now, dice pools COULD be a lot less swingy, if they are implemented in very specific ways (IE always working on sums of dice for instance). Still, overall there's a pretty solid sweet spot for how much luck dice need to inject that modern RPG designers are all pretty well aware of. Few games designed in the last 10-15 years miss that window. [/QUOTE]
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