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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8669345" data-attributes="member: 82106"><p>That's where we differ. I am clearly getting a bit different thing from it than you are. I mean, watching a movie is not like BEING THERE, right. You CAN still identify with the character. I can't actually get THAT close to what it would be like to be there, but I can still appreciate the situation for what it is, and 'play the part'. So, FOR ME, its fine if there's some randomizers in there, maybe some mechanics that operate to resolve what my PC does (IE like the Traveller morale rules [USER=42582]@pemerton[/USER] mentioned). And like he or someone mentioned, there are DEFINITELY times when you don't consciously have any control over yourself.</p><p></p><p>Like a time sticks in my mind: I was walking with my girlfriend out around where I lived at night. We must have taken a bit of a wrong turn and all of a sudden this loud sharp hissing sound started up, coming from several directions! I must have run 50 yards before I even knew my feet were moving! Talk about a morale check! I mean, I'm not a particularly nervous type that way, but man I was just spooked, and so was my girlfriend. It was just a bunch of sprinklers, we wandered onto a golf course by accident and they just happened to start up. Surely that kind of thing seems like a cool possible outcome in a game, but I'd never have thought of it myself. I'd never have believed it would happen except I experienced it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8669345, member: 82106"] That's where we differ. I am clearly getting a bit different thing from it than you are. I mean, watching a movie is not like BEING THERE, right. You CAN still identify with the character. I can't actually get THAT close to what it would be like to be there, but I can still appreciate the situation for what it is, and 'play the part'. So, FOR ME, its fine if there's some randomizers in there, maybe some mechanics that operate to resolve what my PC does (IE like the Traveller morale rules [USER=42582]@pemerton[/USER] mentioned). And like he or someone mentioned, there are DEFINITELY times when you don't consciously have any control over yourself. Like a time sticks in my mind: I was walking with my girlfriend out around where I lived at night. We must have taken a bit of a wrong turn and all of a sudden this loud sharp hissing sound started up, coming from several directions! I must have run 50 yards before I even knew my feet were moving! Talk about a morale check! I mean, I'm not a particularly nervous type that way, but man I was just spooked, and so was my girlfriend. It was just a bunch of sprinklers, we wandered onto a golf course by accident and they just happened to start up. Surely that kind of thing seems like a cool possible outcome in a game, but I'd never have thought of it myself. I'd never have believed it would happen except I experienced it. [/QUOTE]
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