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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Crimson Longinus" data-source="post: 8669414" data-attributes="member: 7025508"><p>Why don't the GM describe the pitiable and terrified look of the innkeeper, why don't you know how your character would react to that?</p><p></p><p></p><p>You immerse in the situation, you emotionally invest to it, then it will feel more like a real high stakes situation!</p><p></p><p></p><p>In my book, if they so feel, then yes, yes it is.</p><p></p><p></p><p>The player outsourced their decision to the dice. Sure, in practice they of course don't do this for every decision they have to make, but if they did, they wouldn't need to be there. (Though I find it hilarious that the dice too refused to settle the matter.)</p><p></p><p>How was it first determined that the characters were interested in this lady in the first place? Was that due the dice too? If not, why not?</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8669414, member: 7025508"] Why don't the GM describe the pitiable and terrified look of the innkeeper, why don't you know how your character would react to that? You immerse in the situation, you emotionally invest to it, then it will feel more like a real high stakes situation! In my book, if they so feel, then yes, yes it is. The player outsourced their decision to the dice. Sure, in practice they of course don't do this for every decision they have to make, but if they did, they wouldn't need to be there. (Though I find it hilarious that the dice too refused to settle the matter.) How was it first determined that the characters were interested in this lady in the first place? Was that due the dice too? If not, why not? [/QUOTE]
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