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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Lanefan" data-source="post: 8669607" data-attributes="member: 29398"><p>My bar for "impactful" is somewhat lower than yours, I suspect.</p><p></p><p>Sure, I don't often want to play through haggling with shopkeepers; but the initial conversation where you get to know some of the local gate guards is worth playing out as it sets references for later play: the gate guards know the PCs and the PCs (and the players) get a chance to know what makes these guards tick as a group and as individuals.</p><p></p><p>And playing out seemingly innocuous conversations sometimes has the potential to unearth info that otherwise wouldn't come to light. An example of that came up in the session I just finished running - during an evening the PCs were swapping war stories with some soldiers; and the potential was there to dig out some interesting-to-other-people info about the Legions had the right questions been asked and-or had the conversation drifted the right way, but that didn't happen and so, info not gained.</p><p></p><p>And ANY conversation between PCs is worth playing out if the players so desire.</p><p></p><p>There's times in the past I've been tempted to insist players use different voices for their characters, to get around and forestall "my character didn't say that" arguments.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8669607, member: 29398"] My bar for "impactful" is somewhat lower than yours, I suspect. Sure, I don't often want to play through haggling with shopkeepers; but the initial conversation where you get to know some of the local gate guards is worth playing out as it sets references for later play: the gate guards know the PCs and the PCs (and the players) get a chance to know what makes these guards tick as a group and as individuals. And playing out seemingly innocuous conversations sometimes has the potential to unearth info that otherwise wouldn't come to light. An example of that came up in the session I just finished running - during an evening the PCs were swapping war stories with some soldiers; and the potential was there to dig out some interesting-to-other-people info about the Legions had the right questions been asked and-or had the conversation drifted the right way, but that didn't happen and so, info not gained. And ANY conversation between PCs is worth playing out if the players so desire. There's times in the past I've been tempted to insist players use different voices for their characters, to get around and forestall "my character didn't say that" arguments. [/QUOTE]
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