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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Crimson Longinus" data-source="post: 8670409" data-attributes="member: 7025508"><p>I'd consider this rather serious violation of player agency. (Though of course as it is part of the game everyone presumably willingly signed up to, it really isn't.) But I really hate mechanics like this, and they are sort of things that make me feel my agency is violated. It is my job to decide what the my character does or how they react, and I won't appreciate the GM or the system, or the GM using the system, telling me otherwise.</p><p></p><p></p><p>Right, And that I find unacceptable too. Seriously, this is the dice playing the characters. To me this way worse than any other sort of railroading, the GM via the rules is mind-controlling the characters. I would refuse to play a game like this.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8670409, member: 7025508"] I'd consider this rather serious violation of player agency. (Though of course as it is part of the game everyone presumably willingly signed up to, it really isn't.) But I really hate mechanics like this, and they are sort of things that make me feel my agency is violated. It is my job to decide what the my character does or how they react, and I won't appreciate the GM or the system, or the GM using the system, telling me otherwise. Right, And that I find unacceptable too. Seriously, this is the dice playing the characters. To me this way worse than any other sort of railroading, the GM via the rules is mind-controlling the characters. I would refuse to play a game like this. [/QUOTE]
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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