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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Thomas Shey" data-source="post: 8671325" data-attributes="member: 7026617"><p>But this is acting like only the extremes are relevant. As an example, if you have two Hero characters who have the same CV, they're hitting vaguely around 50% of the time. But add 3 to either CV, and that drops to 25%/75%. Add one more and it goes to 90%/10%. I think that very much does serve a purpose, and is not beyond people's comprehension.</p><p></p><p>(Your point about how obscure full dice pools can get is valid, but it still tends to be incremental without being trivial).</p><p></p><p></p><p></p><p>The question is, do you want it to come up that often? Given the number of rolls made in combat in particular?</p><p></p><p></p><p></p><p>Then we just disagree. I don't see too much point any more in having advancement that's mostly illusory unless its gone on a long time. I'd rather have it a bit less frequent but noticable.</p><p></p><p></p><p></p><p>Notice that FASERIP is table-driven; and the table does a bunch of other things at once. Care to point at a modern game that isn't a retroclone of that that goes that route? The current version of RM, maybe? The hobby has stopped being a fan of table-driven resolution a long time ago.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8671325, member: 7026617"] But this is acting like only the extremes are relevant. As an example, if you have two Hero characters who have the same CV, they're hitting vaguely around 50% of the time. But add 3 to either CV, and that drops to 25%/75%. Add one more and it goes to 90%/10%. I think that very much does serve a purpose, and is not beyond people's comprehension. (Your point about how obscure full dice pools can get is valid, but it still tends to be incremental without being trivial). The question is, do you want it to come up that often? Given the number of rolls made in combat in particular? Then we just disagree. I don't see too much point any more in having advancement that's mostly illusory unless its gone on a long time. I'd rather have it a bit less frequent but noticable. Notice that FASERIP is table-driven; and the table does a bunch of other things at once. Care to point at a modern game that isn't a retroclone of that that goes that route? The current version of RM, maybe? The hobby has stopped being a fan of table-driven resolution a long time ago. [/QUOTE]
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