Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8671665" data-attributes="member: 85555"><p>For me I find dice pools simpler and more fun. I'm okay with any type of die resolution system (if I want a clear transparent sense of probability, I would go with something like a d100 based system like Chaosium has). But one thing I like about dice pools is they both cloud numbers (so it is harder for a math wiz to calculate the probability on the fly, while being pretty intuitive, so everyone has a sense of their chances). People will vary on this of course (we have had plenty of discussions on dice and probabilities here before), but I find dice pools, if they are done well and aren't too wonky (which admittedly some can become), are closer to my feeling of what it is like to attempt something in life. </p><p></p><p>They do have downsides. All approaches have a downside. One is scaling. There are ways around it. Some more and some less elegant. But at the same time one of the reasons why I like dice pools is you avoid some of the crazier scaling you used to see in the d20 era (I loved 3E but some of those DCs got a little ridiculous for my taste). With a dice pool, obviously depending on how it is done, there is usually always at least a chance of success (and dice pools tend to lean on things succeeding in general if they aren't too wonky). And there are people for whom, wonky dice pools are enjoyable too (I don't like dice pools that get too fiddly, but I have seen a number of players who clearly enjoy when dice pools almost become a game unto themselves). </p><p></p><p>Admittedly I am biased. I use dice pools in my own systems. But I chose dice pools because I like how they feel (and for me the fondest is purely about the mechanic because I actually like very few games that use dice pools: I always enjoyed the dice pool aspects of those games, but I was often not a fan of the settings they were attached to). </p><p></p><p>All that said, I do get that dice pools are a tough sell (I've been selling dice pool games for over ten years and so I know it is just a fact: if you make a game with dice pools, there is a percentage of players for whom that will be a non-starter). So it is one of those things where, if you are designing a game, you have to ask yourself if the enjoyment that the feel of dice pools brings to you is worth that (because you won't get the same resistance to something like a die+bonus, or a percentile system). For me, it is important that the games I am making are games I want to play and enjoy (I like d20 for example but I would have been miserable if I were making d20 games for the past 13 years).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8671665, member: 85555"] For me I find dice pools simpler and more fun. I'm okay with any type of die resolution system (if I want a clear transparent sense of probability, I would go with something like a d100 based system like Chaosium has). But one thing I like about dice pools is they both cloud numbers (so it is harder for a math wiz to calculate the probability on the fly, while being pretty intuitive, so everyone has a sense of their chances). People will vary on this of course (we have had plenty of discussions on dice and probabilities here before), but I find dice pools, if they are done well and aren't too wonky (which admittedly some can become), are closer to my feeling of what it is like to attempt something in life. They do have downsides. All approaches have a downside. One is scaling. There are ways around it. Some more and some less elegant. But at the same time one of the reasons why I like dice pools is you avoid some of the crazier scaling you used to see in the d20 era (I loved 3E but some of those DCs got a little ridiculous for my taste). With a dice pool, obviously depending on how it is done, there is usually always at least a chance of success (and dice pools tend to lean on things succeeding in general if they aren't too wonky). And there are people for whom, wonky dice pools are enjoyable too (I don't like dice pools that get too fiddly, but I have seen a number of players who clearly enjoy when dice pools almost become a game unto themselves). Admittedly I am biased. I use dice pools in my own systems. But I chose dice pools because I like how they feel (and for me the fondest is purely about the mechanic because I actually like very few games that use dice pools: I always enjoyed the dice pool aspects of those games, but I was often not a fan of the settings they were attached to). All that said, I do get that dice pools are a tough sell (I've been selling dice pool games for over ten years and so I know it is just a fact: if you make a game with dice pools, there is a percentage of players for whom that will be a non-starter). So it is one of those things where, if you are designing a game, you have to ask yourself if the enjoyment that the feel of dice pools brings to you is worth that (because you won't get the same resistance to something like a die+bonus, or a percentile system). For me, it is important that the games I am making are games I want to play and enjoy (I like d20 for example but I would have been miserable if I were making d20 games for the past 13 years). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
Top