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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Thomas Shey" data-source="post: 8671763" data-attributes="member: 7026617"><p>Because it sets up the advancement so it runs into diminishing returns, and doesn't require you to use a die range and then ignore most of it?</p><p></p><p></p><p></p><p>From my POV a game system using a die that small intrinsically has problems, because I don't think things should be compressed that much. And of course you can have a big degree of advancement, you just don't do it all with to-hit. What you also probably don't do is have advancement do a bunch of things at once. None of those are flaws from where I sit.</p><p></p><p>I don't think this conversation is useful to continue. We value too different a set of things in a game here for this conversation to do anything but show that.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8671763, member: 7026617"] Because it sets up the advancement so it runs into diminishing returns, and doesn't require you to use a die range and then ignore most of it? From my POV a game system using a die that small intrinsically has problems, because I don't think things should be compressed that much. And of course you can have a big degree of advancement, you just don't do it all with to-hit. What you also probably don't do is have advancement do a bunch of things at once. None of those are flaws from where I sit. I don't think this conversation is useful to continue. We value too different a set of things in a game here for this conversation to do anything but show that. [/QUOTE]
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