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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Bedrockgames" data-source="post: 8671854" data-attributes="member: 85555"><p>When I first played Vampire, I was mainly a Ravenloft GM. But we played every game, and some of the games at the time, had wild ways of figuring out success or strange subsystems. This didn't tend to phase me and most people I think. Something about the way vampire dealt with successes, just didn't connect with me, but part of that was I was coming at it as a player, not a GM or someone who had all the books (I read Vampire the Masquerade when it came out, thought it was refreshing and interesting, but I wasn't going to run it, and I wasn't huge into the modern vampire genre, so I didn't invest the time with the mechanics that I might have if it were more in my wheelhouse). However someone in my group loved it, ran it all the time, so I was in a number of regular vampire campaigns. He clearly got the way success worked, as did a number of other people at the table who were more invested in the game. Part of it was I didn't really expend the mental energy on it that I did for other systems. Add to that, I was a Ravenloft GM, and there was a degree of competition between those two settings and fandoms</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8671854, member: 85555"] When I first played Vampire, I was mainly a Ravenloft GM. But we played every game, and some of the games at the time, had wild ways of figuring out success or strange subsystems. This didn't tend to phase me and most people I think. Something about the way vampire dealt with successes, just didn't connect with me, but part of that was I was coming at it as a player, not a GM or someone who had all the books (I read Vampire the Masquerade when it came out, thought it was refreshing and interesting, but I wasn't going to run it, and I wasn't huge into the modern vampire genre, so I didn't invest the time with the mechanics that I might have if it were more in my wheelhouse). However someone in my group loved it, ran it all the time, so I was in a number of regular vampire campaigns. He clearly got the way success worked, as did a number of other people at the table who were more invested in the game. Part of it was I didn't really expend the mental energy on it that I did for other systems. Add to that, I was a Ravenloft GM, and there was a degree of competition between those two settings and fandoms [/QUOTE]
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