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General Tabletop Discussion
*TTRPGs General
Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Lanefan" data-source="post: 8672062" data-attributes="member: 29398"><p>For me, if it's that planned out it becomes far less spectacular and far more a quasi-foregone conclusion. Fun to pull off, sure, but also much less exciting.</p><p></p><p>The spectacular comes when you're down to your last hit point and pull off that 1-in-200* critical hit that takes down the far-superior foe one segment before you'd have almost certainly met your end. (I've DMed this very situation, by the way, and it was truly awesome!)</p><p></p><p>The spectacular comes when you're fleeing a terrifying foe and have one chance of escape, that being to leap (against considerable odds) across a wide gap to a suspended cage above a large pit and hope the pursuer fails the same leap and falls. (I've DMed this one too, also awesome; though safely getting him back from the cage to solid ground later proved to be a challenge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>* - odds approximate, but 1/d20 followed by 1/d10 is, I think, 1 in 200.</p><p></p><p>I use random magic item tables All. The. Time. as that's how I determine what's for sale in any given place at any given time the PCs happen to visit there and ask.</p><p></p><p>Excel (and a friend with good Excel-fu) for the win, baby! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8672062, member: 29398"] For me, if it's that planned out it becomes far less spectacular and far more a quasi-foregone conclusion. Fun to pull off, sure, but also much less exciting. The spectacular comes when you're down to your last hit point and pull off that 1-in-200* critical hit that takes down the far-superior foe one segment before you'd have almost certainly met your end. (I've DMed this very situation, by the way, and it was truly awesome!) The spectacular comes when you're fleeing a terrifying foe and have one chance of escape, that being to leap (against considerable odds) across a wide gap to a suspended cage above a large pit and hope the pursuer fails the same leap and falls. (I've DMed this one too, also awesome; though safely getting him back from the cage to solid ground later proved to be a challenge :) ) * - odds approximate, but 1/d20 followed by 1/d10 is, I think, 1 in 200. I use random magic item tables All. The. Time. as that's how I determine what's for sale in any given place at any given time the PCs happen to visit there and ask. Excel (and a friend with good Excel-fu) for the win, baby! :) [/QUOTE]
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