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General Tabletop Discussion
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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8672073" data-attributes="member: 82106"><p>I think there are reasons you would do it. One of the functions of a GM in that kind of game would be to squelch problems of that sort. It also assumes reasonably virtuous play. I'm thinking of a game, for example, that would let you model trying to climb Mt Everest for the first time. Make it very realistic! It should be workable and the challenges will be relevant and contextual simply by virtue of the narrow scope and subject matter. Obviously if you want to study the psychological factors in the team and how they might lead to disaster, then maybe THAT is a bit different game of course, but "can we get to the top by solving various logistical and climbing problems?" seems like a viable RPG. Its actually fairly close to the original model in D&D dungeon crawls. I'd note that the AH Survival game is of this nature, and it was how you were intended to play out overland expeditions in OD&D. It actually makes sense, it is just a detailed set of realistic rules for that environment (though you would add monsters to the mix of course).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8672073, member: 82106"] I think there are reasons you would do it. One of the functions of a GM in that kind of game would be to squelch problems of that sort. It also assumes reasonably virtuous play. I'm thinking of a game, for example, that would let you model trying to climb Mt Everest for the first time. Make it very realistic! It should be workable and the challenges will be relevant and contextual simply by virtue of the narrow scope and subject matter. Obviously if you want to study the psychological factors in the team and how they might lead to disaster, then maybe THAT is a bit different game of course, but "can we get to the top by solving various logistical and climbing problems?" seems like a viable RPG. Its actually fairly close to the original model in D&D dungeon crawls. I'd note that the AH Survival game is of this nature, and it was how you were intended to play out overland expeditions in OD&D. It actually makes sense, it is just a detailed set of realistic rules for that environment (though you would add monsters to the mix of course). [/QUOTE]
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