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Why Jargon is Bad, and Some Modern Resources for RPG Theory
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<blockquote data-quote="Garthanos" data-source="post: 8674116" data-attributes="member: 82504"><p>TALK about absolutist either its figuring out so many modifiers it bogs you down or its just restricted to one which may or may not actual have an effect (advantage can be no effect),</p><p></p><p>Its called an argument that excludes the middle.</p><p></p><p>When you only have a small party and only a really limited number of ways of gaining situational benefit it probably matters less.</p><p></p><p>In a larger party, the density of viable sources goes up. What if you could get double flank (call it surrounded) for advantage and normal flank for lesser.</p><p></p><p>In support of Lan wanting even more like +1 to +5</p><p>What if your Warlord gives you a tactical speech describing a battle plan for a known location maybe? before the battle and your bard sings a song to inspire (and it gives advantage but at higher levels its full advantage) you never ever have cause to try and find flanking? doesn't that seem wrong? </p><p></p><p>Perhaps the solution to the above instead of allowing more than 2 stackables like the 5 mentioned might be to have one of them defined in terms of the other (like the bard or warlords ability making flanking easy in some fashion and trivial at high level)</p><p></p><p>It just seems very very easy to have one sort of situational advantage that makes things less interesting in terms of battlefield choices.</p><p></p><p>They made the Bards inspire pure stacking in 5e and ignored their keep it just advantage... I wonder why? Because all or nothing with no stacking is boring</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8674116, member: 82504"] TALK about absolutist either its figuring out so many modifiers it bogs you down or its just restricted to one which may or may not actual have an effect (advantage can be no effect), Its called an argument that excludes the middle. When you only have a small party and only a really limited number of ways of gaining situational benefit it probably matters less. In a larger party, the density of viable sources goes up. What if you could get double flank (call it surrounded) for advantage and normal flank for lesser. In support of Lan wanting even more like +1 to +5 What if your Warlord gives you a tactical speech describing a battle plan for a known location maybe? before the battle and your bard sings a song to inspire (and it gives advantage but at higher levels its full advantage) you never ever have cause to try and find flanking? doesn't that seem wrong? Perhaps the solution to the above instead of allowing more than 2 stackables like the 5 mentioned might be to have one of them defined in terms of the other (like the bard or warlords ability making flanking easy in some fashion and trivial at high level) It just seems very very easy to have one sort of situational advantage that makes things less interesting in terms of battlefield choices. They made the Bards inspire pure stacking in 5e and ignored their keep it just advantage... I wonder why? Because all or nothing with no stacking is boring [/QUOTE]
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