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Why Keep a Grid? Measurement in 4E
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4093317" data-attributes="member: 3146"><p>Yet again with the nerd rage comment. I would have enjoyed the forum a lot more if 4e boosters could manage to let a thread go one page without making such condescending and insulting comments.</p><p></p><p>Objecting to 1-1-1 movement is not "nerd rage." There are a host of issues that changing movement like that brings up--and they are far from insignificant.</p><p></p><p>As to the OP's question, I actually enjoy gridless battles but the grid does speed things up for a lot of players and it facilitates drawing on the battlemap. I'm a decently skilled artist (for an amatuer) but I know I would draw artificial environments much more slowly and less exactly without a grid. </p><p></p><p>Grids also encourage prescision in movement counting. There is a warhammer 40k league that meets in the gamestore on the same night I meet to play D&D minis. Because I enjoy looking at painted minis I sometimes watch in between games and such. I quite frequently see a unit pick up an extra inch or two of movement through sloppy measurement and imprecise placement (how did that guy who was in the back of the unit around the corner of the building manage to get around to the flank on the howling banshees). In a friendly game of 40k, that may not be a big deal (or I may be observing subtle cheating--I don't know), but in D&D that's 30-50% of your non-hasted movement for the round and that kind of imprecision can damage the play experience. (I know in my game of Expedition to the Demonweb pits it was rather frustrating when my character didn't get to do much of anything in one key battle because my speed 20' character was on the battlemap and I was carefully living by those limitations while the other two warrior types in the party were running up the stairs of a tower that was not mapped out, and as a consequence of DM imprecision and players taking whatever they could get, they managed about a 50% movement increase that enabled them to make it to the battle before my character was able to accomplish anything. Playing by the rules when other people aren't is not fun--especially when the rules limit you more than the others to begin with).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4093317, member: 3146"] Yet again with the nerd rage comment. I would have enjoyed the forum a lot more if 4e boosters could manage to let a thread go one page without making such condescending and insulting comments. Objecting to 1-1-1 movement is not "nerd rage." There are a host of issues that changing movement like that brings up--and they are far from insignificant. As to the OP's question, I actually enjoy gridless battles but the grid does speed things up for a lot of players and it facilitates drawing on the battlemap. I'm a decently skilled artist (for an amatuer) but I know I would draw artificial environments much more slowly and less exactly without a grid. Grids also encourage prescision in movement counting. There is a warhammer 40k league that meets in the gamestore on the same night I meet to play D&D minis. Because I enjoy looking at painted minis I sometimes watch in between games and such. I quite frequently see a unit pick up an extra inch or two of movement through sloppy measurement and imprecise placement (how did that guy who was in the back of the unit around the corner of the building manage to get around to the flank on the howling banshees). In a friendly game of 40k, that may not be a big deal (or I may be observing subtle cheating--I don't know), but in D&D that's 30-50% of your non-hasted movement for the round and that kind of imprecision can damage the play experience. (I know in my game of Expedition to the Demonweb pits it was rather frustrating when my character didn't get to do much of anything in one key battle because my speed 20' character was on the battlemap and I was carefully living by those limitations while the other two warrior types in the party were running up the stairs of a tower that was not mapped out, and as a consequence of DM imprecision and players taking whatever they could get, they managed about a 50% movement increase that enabled them to make it to the battle before my character was able to accomplish anything. Playing by the rules when other people aren't is not fun--especially when the rules limit you more than the others to begin with). [/QUOTE]
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