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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why Keep a Grid? Measurement in 4E
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<blockquote data-quote="Dausuul" data-source="post: 4099311" data-attributes="member: 58197"><p>I don't agree with your premise that they're trying to morph D&D into WoW. I do think they are trying to learn from WoW's success; as they should be. Just because it's popular doesn't mean it doesn't have good ideas, and in fact probably means it does have a good idea or two in there someplace.</p><p></p><p>As far as making the game more mini-centric... hmm. The push to sell more minis probably does factor into their calculations, but I think what they're really trying to do is build a more streamlined, economical game. The thing is, in order to achieve maximum performance from any given system, you have to tailor it to its chosen task; a game that is thoroughly optimized for miniatures-based play will necessarily be less well-suited to other types of play.</p><p></p><p>4E is clearly heavily miniatures-optimized; I doubt it's been tested much in "free-form" play. Using "squares" as the exclusive unit of measurement works very well in battlemat combat, but not well at all in free-form. Similarly, there are a lot of 5-square auras and the like, which emphasize precise positioning; and the increase in tactical movement also pushes for the battlemat.</p><p></p><p>I wouldn't read big conspiracies into WotC's design decisions for 4E; just an intense focus on one specific type of gameplay, somewhat to the exclusion of other types. Which is a little sad, but at least it will handle that one specific type very, very well, and hopefully it can be adapted to others without too much fuss.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4099311, member: 58197"] I don't agree with your premise that they're trying to morph D&D into WoW. I do think they are trying to learn from WoW's success; as they should be. Just because it's popular doesn't mean it doesn't have good ideas, and in fact probably means it does have a good idea or two in there someplace. As far as making the game more mini-centric... hmm. The push to sell more minis probably does factor into their calculations, but I think what they're really trying to do is build a more streamlined, economical game. The thing is, in order to achieve maximum performance from any given system, you have to tailor it to its chosen task; a game that is thoroughly optimized for miniatures-based play will necessarily be less well-suited to other types of play. 4E is clearly heavily miniatures-optimized; I doubt it's been tested much in "free-form" play. Using "squares" as the exclusive unit of measurement works very well in battlemat combat, but not well at all in free-form. Similarly, there are a lot of 5-square auras and the like, which emphasize precise positioning; and the increase in tactical movement also pushes for the battlemat. I wouldn't read big conspiracies into WotC's design decisions for 4E; just an intense focus on one specific type of gameplay, somewhat to the exclusion of other types. Which is a little sad, but at least it will handle that one specific type very, very well, and hopefully it can be adapted to others without too much fuss. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Why Keep a Grid? Measurement in 4E
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