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Why keep adventuring?
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<blockquote data-quote="painandgreed" data-source="post: 3672385" data-attributes="member: 24969"><p>Life is an adventure and there is no real "settling down". Say they get riches, power, and fame, even if they buy a plot fo land and try not to adventure, the world is a dangerous place and things will be going on around them and they will be involved in those things whether they want to or not due to those riches, power, and fame. Why is it that it's a trope for great heroes to be hiding as hermits or other nobodies in fantasy literature? Wandering mosters, theives, assassins, fame seekers, etc will all keep a character's life interesting.</p><p></p><p>However, realisitcally, the money that adventurers pull in is trivial compared to that of actual noble landowners, and most of it will be tied up in a collection of items only usuable for adventuring that the PCs probably aren't willing to part with. Unless they get land and title in the course of adventuring, they probably don't have enough to buy much of one. Even if they do, they'd be "new money" and not truely accepted into the established power structure except for their usefulness as "adventurers". Maintaining any type of extravegant or even rich lifestyle will drain their funds fairly quickly or at least over a few years. Unless they're willing to aquire an inn, and set up shope and live a comfrotable working lifestyle, there really is no retirement, especially if they don't have kids to take care of them once they get old.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3672385, member: 24969"] Life is an adventure and there is no real "settling down". Say they get riches, power, and fame, even if they buy a plot fo land and try not to adventure, the world is a dangerous place and things will be going on around them and they will be involved in those things whether they want to or not due to those riches, power, and fame. Why is it that it's a trope for great heroes to be hiding as hermits or other nobodies in fantasy literature? Wandering mosters, theives, assassins, fame seekers, etc will all keep a character's life interesting. However, realisitcally, the money that adventurers pull in is trivial compared to that of actual noble landowners, and most of it will be tied up in a collection of items only usuable for adventuring that the PCs probably aren't willing to part with. Unless they get land and title in the course of adventuring, they probably don't have enough to buy much of one. Even if they do, they'd be "new money" and not truely accepted into the established power structure except for their usefulness as "adventurers". Maintaining any type of extravegant or even rich lifestyle will drain their funds fairly quickly or at least over a few years. Unless they're willing to aquire an inn, and set up shope and live a comfrotable working lifestyle, there really is no retirement, especially if they don't have kids to take care of them once they get old. [/QUOTE]
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