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<blockquote data-quote="marune" data-source="post: 3674486" data-attributes="member: 18243"><p>Of course you could add a "kingdom management mini-game" into D&D, Birthright did it.</p><p></p><p>But, RAW D&D doesn't support it.</p><p></p><p></p><p></p><p>First, I'll clearly state that by roleplay you mean "acting" (e.g. speaking in character). Of course you can roleplay in this way at any level and it adds color to the game. I would even say that a majority of D&D players like to do it.</p><p></p><p>However, if it becomes the main activity, you get a problem: outside "combat or various others stunts", D&D doesn't offer any way to ensure a proper "spot-light" balance*.</p><p></p><p>For example, if I'm playing an epic fighter in this campaign that is mainly about kingdom management, having no social skills and not fighting often, I have to use something outside the game (like talking louder than another player) to grab the "spot-light".</p><p></p><p>Of course it can works for some specific groups, but you don't have anymore a playtested system backing you.</p><p></p><p></p><p>* N.B. I consider that the most important factor influencing the fun a group can have playing an RPG is the "spot-light" balance.</p></blockquote><p></p>
[QUOTE="marune, post: 3674486, member: 18243"] Of course you could add a "kingdom management mini-game" into D&D, Birthright did it. But, RAW D&D doesn't support it. First, I'll clearly state that by roleplay you mean "acting" (e.g. speaking in character). Of course you can roleplay in this way at any level and it adds color to the game. I would even say that a majority of D&D players like to do it. However, if it becomes the main activity, you get a problem: outside "combat or various others stunts", D&D doesn't offer any way to ensure a proper "spot-light" balance*. For example, if I'm playing an epic fighter in this campaign that is mainly about kingdom management, having no social skills and not fighting often, I have to use something outside the game (like talking louder than another player) to grab the "spot-light". Of course it can works for some specific groups, but you don't have anymore a playtested system backing you. * N.B. I consider that the most important factor influencing the fun a group can have playing an RPG is the "spot-light" balance. [/QUOTE]
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