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*Dungeons & Dragons
Why Lichdom?
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<blockquote data-quote="Irda Ranger" data-source="post: 7329487" data-attributes="member: 1003"><p>True.</p><p></p><p></p><p>This is actually a reason to prefer Cloning as a means of immortality. Enemies only need to destroy one Phylactery to kill a Lich. Killing Manshoon requires finding <strong>all</strong> of his clones. And note that the Clone spell doesn't even require the Clone be on the same plane of existence. A Clone hidden away in a Private Sanctum'ed Demiplane would be pretty safe.</p><p></p><p></p><p>You're confusing time to create and time to transfer. Transfer to a Clone seems to be instantaneous upon death, so Clones are faster to make and faster to revive.</p><p></p><p></p><p>Neither of these seem to be true in 5E. At least, they're not mentioned in the Monster Manual. The part of the MM about destroying a Phylactery says that its destruction means "the possibility of eternal death". That's sort of vague. </p><p></p><p></p><p>This is precisely backwards! You can use divination to check in on your Clones, even if they're on another plane of existence, so you don't have to give away their location. By contrast, a Phylactery must be fed with new souls on a semi-regular basis. You only have to be on the same plane of existence as your phylactery for that to work though, so that's not a huge tell either. This one's sort of a tie.</p><p></p><p></p><p>This is the real reason. For wizards who just want to do magic all the time, a living body is a distraction.</p><p></p><p>All in all though, Clone seems like a better option to me. If you make several of them, hide them well, and occasionally move them, the odds of someone finding and destroying all of them before you notice what's up seems low. And you can always wear a Ring of Sustenance or something to take care of bodily needs you find inconvenient. </p><p></p><p>I'm glad we've all spent time thinking about this.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7329487, member: 1003"] True. This is actually a reason to prefer Cloning as a means of immortality. Enemies only need to destroy one Phylactery to kill a Lich. Killing Manshoon requires finding [B]all[/B] of his clones. And note that the Clone spell doesn't even require the Clone be on the same plane of existence. A Clone hidden away in a Private Sanctum'ed Demiplane would be pretty safe. You're confusing time to create and time to transfer. Transfer to a Clone seems to be instantaneous upon death, so Clones are faster to make and faster to revive. Neither of these seem to be true in 5E. At least, they're not mentioned in the Monster Manual. The part of the MM about destroying a Phylactery says that its destruction means "the possibility of eternal death". That's sort of vague. This is precisely backwards! You can use divination to check in on your Clones, even if they're on another plane of existence, so you don't have to give away their location. By contrast, a Phylactery must be fed with new souls on a semi-regular basis. You only have to be on the same plane of existence as your phylactery for that to work though, so that's not a huge tell either. This one's sort of a tie. This is the real reason. For wizards who just want to do magic all the time, a living body is a distraction. All in all though, Clone seems like a better option to me. If you make several of them, hide them well, and occasionally move them, the odds of someone finding and destroying all of them before you notice what's up seems low. And you can always wear a Ring of Sustenance or something to take care of bodily needs you find inconvenient. I'm glad we've all spent time thinking about this. [/QUOTE]
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