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General Tabletop Discussion
*TTRPGs General
Why Metamagic Feats?
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<blockquote data-quote="ARandomGod" data-source="post: 2356305" data-attributes="member: 17296"><p>This is a bad idea. Just buy them outright, or do even more research. Overall two feats to make the items is a bad financial investment</p><p></p><p></p><p></p><p>This is a good idea! Houseruling the feat into something useful. However, of course, in that case they're not really taking the feats I was talking about.</p><p></p><p></p><p></p><p>Should be, but they're clearly not. A careful study of the existing spells and relative power levels will show you that a metamagiced spell is less powerful than what a spell of the (spell+metamagic adjustment)'s power level is. Therefore the MM feats are LESS powerful than what a researched spell should be, because you should look at the relative power levels of existing spells when creating new researched spells. </p><p></p><p>Originally MM probably was meant to follow the formulae's that the designers meant for making new spells. Empower is a very good example of this. The formulae for a spell's increase and decrease in power level relative to spell level is pretty exactly that of "empower" 's power differential. However people (at large, common denominator) like to 'nerf' things. And MM was whittled down to it's current incarnation. Hence the power of a MM'd spell is less than what a researched spell of the same level <em>should be</em>.</p><p></p><p>So, overall I agree with your statement. A metamagiced spell SHOULD BE more powerful than a researched spell, because you spent a feat to get it. However, since it's clearly not that way, metamagic SHOULD BE increased in power, or magicians SHOULD just research spells and get it over with.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2356305, member: 17296"] This is a bad idea. Just buy them outright, or do even more research. Overall two feats to make the items is a bad financial investment This is a good idea! Houseruling the feat into something useful. However, of course, in that case they're not really taking the feats I was talking about. Should be, but they're clearly not. A careful study of the existing spells and relative power levels will show you that a metamagiced spell is less powerful than what a spell of the (spell+metamagic adjustment)'s power level is. Therefore the MM feats are LESS powerful than what a researched spell should be, because you should look at the relative power levels of existing spells when creating new researched spells. Originally MM probably was meant to follow the formulae's that the designers meant for making new spells. Empower is a very good example of this. The formulae for a spell's increase and decrease in power level relative to spell level is pretty exactly that of "empower" 's power differential. However people (at large, common denominator) like to 'nerf' things. And MM was whittled down to it's current incarnation. Hence the power of a MM'd spell is less than what a researched spell of the same level [i]should be[/i]. So, overall I agree with your statement. A metamagiced spell SHOULD BE more powerful than a researched spell, because you spent a feat to get it. However, since it's clearly not that way, metamagic SHOULD BE increased in power, or magicians SHOULD just research spells and get it over with. [/QUOTE]
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Why Metamagic Feats?
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