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Why Metamagic Feats?
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<blockquote data-quote="Voadam" data-source="post: 2360683" data-attributes="member: 2209"><p>Are you joking? What other direct damage 5th level core spell do you suggest an empowered fireball be compared to? Everything else does different types of effects.</p><p></p><p>A researched 5th level fireball should be roughly equivalent to the existing 5th level evocation direct damage area core spell.</p><p></p><p>5TH-LEVEL SORCERER/WIZARD SPELLS</p><p>Abjur</p><p>Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.</p><p>Dismissal: Forces a creature to return to native plane.</p><p>Mage’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.</p><p>Conj</p><p>Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.</p><p>Mage’s Faithful Hound: Phantom dog can guard, attack.</p><p>Major Creation: As minor creation, plus stone and metal.</p><p>Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.</p><p>Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will.</p><p>Summon Monster V: Calls extraplanar creature to fight for you.</p><p>Teleport: Instantly transports you as far as 100 miles/level.</p><p>Wall of Stone: Creates a stone wall that can be shaped.</p><p>Div</p><p>Contact Other Plane: Lets you ask question of extraplanar entity.</p><p>Prying Eyes: 1d4 +1/level floating eyes scout for you.</p><p>Telepathic Bond: Link lets allies communicate.</p><p>Ench</p><p>Dominate Person: Controls humanoid telepathically.</p><p>Feeblemind: Subject’s Int and Cha drop to 1.</p><p>Hold Monster: As hold person, but any creature.</p><p>Mind Fog: Subjects in fog get –10 to Wis and Will checks.</p><p>Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.</p><p>Evoc</p><p>Cone of Cold: 1d6/level cold damage.</p><p>Interposing Hand: Hand provides cover against one opponent.</p><p>Sending: Delivers short message anywhere, instantly.</p><p>Wall of Force:Wall is immune to damage.</p><p>Illus</p><p>Dream: Sends message to anyone sleeping.</p><p>False Vision M: Fools scrying with an illusion.</p><p>Mirage Arcana: As hallucinatory terrain, plus structures.</p><p>Nightmare: Sends vision dealing 1d10 damage, fatigue.</p><p>Persistent Image: As major image, but no concentration required.</p><p>Seeming: Changes appearance of one person per two levels.</p><p>Shadow Evocation: Mimics evocation below 5th level, but only 20% real.</p><p>Necro</p><p>Blight: Withers one plant or deals 1d6/level damage to plant creature.</p><p>Magic Jar F: Enables possession of another creature.</p><p>Symbol of Pain M: Triggered rune wracks nearby creatures with pain.</p><p>Waves of Fatigue: Several targets become fatigued.</p><p>Trans</p><p>Animal Growth: One animal/two levels doubles in size.</p><p>Baleful Polymorph: Transforms subject into harmless animal.</p><p>Fabricate: Transforms raw materials into finished items.</p><p>Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.</p><p>Passwall: Creates passage through wood or stone wall.</p><p>Telekinesis: Moves object, attacks creature, or hurls object or creature.</p><p>Transmute Mud to Rock: Transforms two 10-ft. cubes per level.</p><p>Transmute Rock to Mud: Transforms two 10-ft. cubes per level.</p><p>Univ</p><p>Permanency X:Makes certain spells permanent.</p></blockquote><p></p>
[QUOTE="Voadam, post: 2360683, member: 2209"] Are you joking? What other direct damage 5th level core spell do you suggest an empowered fireball be compared to? Everything else does different types of effects. A researched 5th level fireball should be roughly equivalent to the existing 5th level evocation direct damage area core spell. 5TH-LEVEL SORCERER/WIZARD SPELLS Abjur Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. Dismissal: Forces a creature to return to native plane. Mage’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. Conj Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. Mage’s Faithful Hound: Phantom dog can guard, attack. Major Creation: As minor creation, plus stone and metal. Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task. Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will. Summon Monster V: Calls extraplanar creature to fight for you. Teleport: Instantly transports you as far as 100 miles/level. Wall of Stone: Creates a stone wall that can be shaped. Div Contact Other Plane: Lets you ask question of extraplanar entity. Prying Eyes: 1d4 +1/level floating eyes scout for you. Telepathic Bond: Link lets allies communicate. Ench Dominate Person: Controls humanoid telepathically. Feeblemind: Subject’s Int and Cha drop to 1. Hold Monster: As hold person, but any creature. Mind Fog: Subjects in fog get –10 to Wis and Will checks. Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber. Evoc Cone of Cold: 1d6/level cold damage. Interposing Hand: Hand provides cover against one opponent. Sending: Delivers short message anywhere, instantly. Wall of Force:Wall is immune to damage. Illus Dream: Sends message to anyone sleeping. False Vision M: Fools scrying with an illusion. Mirage Arcana: As hallucinatory terrain, plus structures. Nightmare: Sends vision dealing 1d10 damage, fatigue. Persistent Image: As major image, but no concentration required. Seeming: Changes appearance of one person per two levels. Shadow Evocation: Mimics evocation below 5th level, but only 20% real. Necro Blight: Withers one plant or deals 1d6/level damage to plant creature. Magic Jar F: Enables possession of another creature. Symbol of Pain M: Triggered rune wracks nearby creatures with pain. Waves of Fatigue: Several targets become fatigued. Trans Animal Growth: One animal/two levels doubles in size. Baleful Polymorph: Transforms subject into harmless animal. Fabricate: Transforms raw materials into finished items. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Passwall: Creates passage through wood or stone wall. Telekinesis: Moves object, attacks creature, or hurls object or creature. Transmute Mud to Rock: Transforms two 10-ft. cubes per level. Transmute Rock to Mud: Transforms two 10-ft. cubes per level. Univ Permanency X:Makes certain spells permanent. [/QUOTE]
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