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Why Mike Mearls left D&D, an interview by Ben Riggs.
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<blockquote data-quote="Staffan" data-source="post: 9609448" data-attributes="member: 907"><p>3.0 material works fine with 3.5e in the sense that it doesn't "throw errors". The only thing I can think of off-hand that would are differently-sized weapons*, and that's pretty easy to change on the fly. However, some things were <em>rebalanced</em> for 3.5e – many spells had durations changed, some spells were moved to different schools to balance them better, monsters got more feats, some magic items had their costs and/or effects changed. You also had some rejiggering of classes, notably rangers being redesigned as per tradition, and druids getting spontaneous conversion of prepared spells to <em>summon nature's ally</em> thereby making them amazing summoners. But there's nothing that prevents me from taking a 3.0 stat block and using it in a 3.5 campaign. It might be over- or underpowered, but it will work fine. There might be some issues using 3.5 things in 3.0 because 3.5 IIRC added some new concepts that don't have a 3.0 equivalent – particularly if you look at the horde of new classes 3.5 added. </p><p></p><p>* In 3.0, weapons had an objective size, and the difficulty of wielding one depended on the relation between weapon and wielder size. So a short sword was Small, a longsword Medium, and a greatsword Large, which mean that for a Medium-size wielder they would be light, one-handed, and two-handed respectively. You had rules for changing weapon sizes and what effect that would have on damage, so you could in theory make a Medium-sized short sword that would deal 1d8 of piercing damage if you for some reason needed an ogre dealing piercing damage. In 3.5e, weapons had both an innate handedness and a size, but the size referred to what size wielder it was intended for. So a human could use a light short sword, a one-handed longsword, or a two-handed greatsword, but all of those would be Medium weapons. A halfling could also use a light short sword, a one-handed longsword, or a two-handed greatsword, but those would be Small weapons and do less damage than the Medium equivalent. You could use a wrong-sized weapon, but it would modify the handedness by one step per size difference and also inflict a -2 penalty to attacks per size difference. So a human could wield a halfling's greatsword in one hand, but at -2. Basically, the idea was that a greatsword isn't just a longsword that's been scaled up, but it's built fundamentally differently and if you use something that's built like a greatsword but sized for a halfling, it's going to cause issues.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9609448, member: 907"] 3.0 material works fine with 3.5e in the sense that it doesn't "throw errors". The only thing I can think of off-hand that would are differently-sized weapons*, and that's pretty easy to change on the fly. However, some things were [I]rebalanced[/I] for 3.5e – many spells had durations changed, some spells were moved to different schools to balance them better, monsters got more feats, some magic items had their costs and/or effects changed. You also had some rejiggering of classes, notably rangers being redesigned as per tradition, and druids getting spontaneous conversion of prepared spells to [I]summon nature's ally[/I] thereby making them amazing summoners. But there's nothing that prevents me from taking a 3.0 stat block and using it in a 3.5 campaign. It might be over- or underpowered, but it will work fine. There might be some issues using 3.5 things in 3.0 because 3.5 IIRC added some new concepts that don't have a 3.0 equivalent – particularly if you look at the horde of new classes 3.5 added. * In 3.0, weapons had an objective size, and the difficulty of wielding one depended on the relation between weapon and wielder size. So a short sword was Small, a longsword Medium, and a greatsword Large, which mean that for a Medium-size wielder they would be light, one-handed, and two-handed respectively. You had rules for changing weapon sizes and what effect that would have on damage, so you could in theory make a Medium-sized short sword that would deal 1d8 of piercing damage if you for some reason needed an ogre dealing piercing damage. In 3.5e, weapons had both an innate handedness and a size, but the size referred to what size wielder it was intended for. So a human could use a light short sword, a one-handed longsword, or a two-handed greatsword, but all of those would be Medium weapons. A halfling could also use a light short sword, a one-handed longsword, or a two-handed greatsword, but those would be Small weapons and do less damage than the Medium equivalent. You could use a wrong-sized weapon, but it would modify the handedness by one step per size difference and also inflict a -2 penalty to attacks per size difference. So a human could wield a halfling's greatsword in one hand, but at -2. Basically, the idea was that a greatsword isn't just a longsword that's been scaled up, but it's built fundamentally differently and if you use something that's built like a greatsword but sized for a halfling, it's going to cause issues. [/QUOTE]
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