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Why Must I Kludge My Combat?
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<blockquote data-quote="Obryn" data-source="post: 5200106" data-attributes="member: 11821"><p>I haven't found I've needed to cut HPs in half - I gave a similar idea a shot, a while back, but didn't find it added anything to my game. I don't find that I need to kludge it at all, actually. I use a program called Masterplan to make my DMing even smoother, but I can go without if need be.</p><p></p><p>I think one of the issues you're running into is that 4e's combat is intentionally highly-interactive and highly-tactical. It's not a combat engine you can just let run on autopilot, and it absolutely runs best when the players and DM are both engaged with it.</p><p></p><p>I'd say if your main goal for combat is kicking back and not worrying about tactics and preparation, and getting fights over in 15 minutes, 4e (and 3e) past the first few levels probably isn't what you're looking for. I'd look towards one of the OSR games, or maybe at something altogether different like WFRP2.</p><p></p><p></p><p>That's just it, though - it's not a failure in game design. It's a failure of the game to match your expectations. Hour-long combats are built into the system, and longer combats are expected for major battles. And more than a few people are having great fun with 4e as-is. Quite a few more find it works great for them with some "kludges" which you'd rather not deal with. And quite a few yet more find that it doesn't work for them at all.</p><p></p><p>4e was never designed towards 15 minute combats. Yes, those can be fun, too, but that was never a goal. Other games <em>are</em> geared towards quick & easy combat; not every game <em>has</em> to be.</p><p></p><p>I'd probably say you're playing the wrong game if you're not enjoying it, if it's not meeting what you want out of your RPGs, and if you would rather not put effort towards making it work better for you. I'd try some other games that will work better for your expectations out of the box.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5200106, member: 11821"] I haven't found I've needed to cut HPs in half - I gave a similar idea a shot, a while back, but didn't find it added anything to my game. I don't find that I need to kludge it at all, actually. I use a program called Masterplan to make my DMing even smoother, but I can go without if need be. I think one of the issues you're running into is that 4e's combat is intentionally highly-interactive and highly-tactical. It's not a combat engine you can just let run on autopilot, and it absolutely runs best when the players and DM are both engaged with it. I'd say if your main goal for combat is kicking back and not worrying about tactics and preparation, and getting fights over in 15 minutes, 4e (and 3e) past the first few levels probably isn't what you're looking for. I'd look towards one of the OSR games, or maybe at something altogether different like WFRP2. That's just it, though - it's not a failure in game design. It's a failure of the game to match your expectations. Hour-long combats are built into the system, and longer combats are expected for major battles. And more than a few people are having great fun with 4e as-is. Quite a few more find it works great for them with some "kludges" which you'd rather not deal with. And quite a few yet more find that it doesn't work for them at all. 4e was never designed towards 15 minute combats. Yes, those can be fun, too, but that was never a goal. Other games [I]are[/I] geared towards quick & easy combat; not every game [I]has[/I] to be. I'd probably say you're playing the wrong game if you're not enjoying it, if it's not meeting what you want out of your RPGs, and if you would rather not put effort towards making it work better for you. I'd try some other games that will work better for your expectations out of the box. -O [/QUOTE]
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