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Why Must I Kludge My Combat?
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<blockquote data-quote="Obryn" data-source="post: 5200338" data-attributes="member: 11821"><p>I don't think so, based on the conversations we've had in the past.</p><p></p><p>Every RPG is better at some things, and worse at others. When I'm running a game, I try to pick an RPG that's good at what I want to get out of the campaign. If I want dungeon-crawly, tactical goodness (and believe me, I do), I'll pick 4e. Yes, you <em>can</em> play highly political, intrigue-centric games using 4e, and I'll argue vehemently against anyone who says it's impossible, but it's really not what 4e is <em>best</em> at. When I wanted to run Temple of Elemental Evil, I pulled 1e off the shelf. 1e is perfectly suited to the kind of campaign I wanted to run and to the kind of adventure ToEE is. When I wanted a grim & gritty game, I ran WFRP2. When I wanted to run some space-opera Star Wars stuff, I pulled out SWSE.</p><p></p><p>No single RPG can provide everything I, personally, want out of gaming. I want different experiences from my games, and some of them are even self-contradictory. I'd go nuts trying to make a single system do everything I want to do. So, I play lots of different games, as the mood strikes me. Right now, in addition to my 4e game, I'm running an intermittent Call of Cthulhu game to scratch my character-centric, plot-heavy itches. It works really well.</p><p></p><p>Honestly, I think the best thing a GM can do is play games to their strengths and against their weaknesses. (With, of course, small tweaks to make them even better, should the mood strike you.) It makes for better gaming for everyone, IMO.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5200338, member: 11821"] I don't think so, based on the conversations we've had in the past. Every RPG is better at some things, and worse at others. When I'm running a game, I try to pick an RPG that's good at what I want to get out of the campaign. If I want dungeon-crawly, tactical goodness (and believe me, I do), I'll pick 4e. Yes, you [I]can[/I] play highly political, intrigue-centric games using 4e, and I'll argue vehemently against anyone who says it's impossible, but it's really not what 4e is [I]best[/I] at. When I wanted to run Temple of Elemental Evil, I pulled 1e off the shelf. 1e is perfectly suited to the kind of campaign I wanted to run and to the kind of adventure ToEE is. When I wanted a grim & gritty game, I ran WFRP2. When I wanted to run some space-opera Star Wars stuff, I pulled out SWSE. No single RPG can provide everything I, personally, want out of gaming. I want different experiences from my games, and some of them are even self-contradictory. I'd go nuts trying to make a single system do everything I want to do. So, I play lots of different games, as the mood strikes me. Right now, in addition to my 4e game, I'm running an intermittent Call of Cthulhu game to scratch my character-centric, plot-heavy itches. It works really well. Honestly, I think the best thing a GM can do is play games to their strengths and against their weaknesses. (With, of course, small tweaks to make them even better, should the mood strike you.) It makes for better gaming for everyone, IMO. -O [/QUOTE]
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