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Why Must I Kludge My Combat?
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<blockquote data-quote="Mallus" data-source="post: 5200554" data-attributes="member: 3887"><p>I don't think prior to starting our 4e campaign anyone in my group could have predicted we'd actually <em>like</em> session-long combats. But there you go, we do. Apparently we aren't in the share of the market we thought we were <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p>I don't think anyone is actually debating this.</p><p></p><p></p><p>Clearly your M&M game needs more villains getting pyramids dropped on their heads. It isn't a proper session if a villain doesn't get a pyramid dropped on his or her head. A pyramid dropped on a teammate's head will do in pinch.</p><p></p><p>(can you tell my M&M character can drop pyramids on villains --and frequently, his fellow teammate's-- heads?)</p></blockquote><p></p>
[QUOTE="Mallus, post: 5200554, member: 3887"] I don't think prior to starting our 4e campaign anyone in my group could have predicted we'd actually [i]like[/i] session-long combats. But there you go, we do. Apparently we aren't in the share of the market we thought we were :). I don't think anyone is actually debating this. Clearly your M&M game needs more villains getting pyramids dropped on their heads. It isn't a proper session if a villain doesn't get a pyramid dropped on his or her head. A pyramid dropped on a teammate's head will do in pinch. (can you tell my M&M character can drop pyramids on villains --and frequently, his fellow teammate's-- heads?) [/QUOTE]
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Why Must I Kludge My Combat?
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