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Why Must I Kludge My Combat?
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<blockquote data-quote="Fanaelialae" data-source="post: 5201028" data-attributes="member: 53980"><p>For what's it's worth, my group enjoys 4e combat just fine as written, and we neither house rule nor fudge to speed things up. Our DM even informs us when an attack leaves a creature with 1 or 2 hp (usually with a sadistic grin on his face). It's tough, but somehow we manage and have fun regardless. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>AFAIK, 4e was designed around the "sweet spot" of 3e (around level 6, IIRC). I seem to recall the existence of threads during 3e about speeding up combat. I don't know about you Imaro, but I certainly recall hearing of DM's who fudged monster hp all the way back in the days of 2e (and probably before, but I was a bit young during 1e).</p><p></p><p>It seems mistaken to suggest that a tweak that existed long before the days of 4e is an indication that 4e combat is flawed in its design. If that <em>were</em> the case, I'd say it's endemic to D&D in general (or perhaps hp systems). That's reading a bit too much into things though, IMO.</p><p></p><p>Note that I'm not saying that 4e combat is perfect for everyone and that those who don't like it are doing something wrong. Rather, as Obryn and others have been saying, not every system suits all tastes equally well.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5201028, member: 53980"] For what's it's worth, my group enjoys 4e combat just fine as written, and we neither house rule nor fudge to speed things up. Our DM even informs us when an attack leaves a creature with 1 or 2 hp (usually with a sadistic grin on his face). It's tough, but somehow we manage and have fun regardless. ;) AFAIK, 4e was designed around the "sweet spot" of 3e (around level 6, IIRC). I seem to recall the existence of threads during 3e about speeding up combat. I don't know about you Imaro, but I certainly recall hearing of DM's who fudged monster hp all the way back in the days of 2e (and probably before, but I was a bit young during 1e). It seems mistaken to suggest that a tweak that existed long before the days of 4e is an indication that 4e combat is flawed in its design. If that [i]were[/i] the case, I'd say it's endemic to D&D in general (or perhaps hp systems). That's reading a bit too much into things though, IMO. Note that I'm not saying that 4e combat is perfect for everyone and that those who don't like it are doing something wrong. Rather, as Obryn and others have been saying, not every system suits all tastes equally well. [/QUOTE]
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