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Why Must I Kludge My Combat?
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<blockquote data-quote="xechnao" data-source="post: 5201311" data-attributes="member: 58105"><p>I do not agree with this. Skill challenges and stuff.</p><p> </p><p>Now, what the 4e design team is good about is developing/producing a game line like 4e: which is not a small thing to do if you do not have the experience to do it. They are veterans of D&D lore, they can write lots of words and they know how to develop and produce a book.</p><p> </p><p>To do this, as a team they must operate under the same game design guidelines. </p><p> </p><p>4e, as design goals had</p><p>- class balance regarding combats</p><p>- make combats interesting regarding gameplay</p><p>- make combat interesting regarding possibilities of expansion adds (new classes, builds)</p><p>- have the D20 system the lingua franca among the designers for the mechanics of these goals </p><p> </p><p>The result was 4e. If 4e was to be smoother in gameplay it should not be based on the D20 system of 3.xe. but built on a new system especially made for the game that 4e wants itself to be. </p><p> </p><p>Personally, I do not like 3.xe's engine regarding combat (requires too much-offers too little) so to me 4e is buffling to high levels. But I understand this is just me.</p><p> </p><p>But as you said 3.x sold minis plus it wonderfully helps itself toward add-ons. So, for commercial reasons it is a very good choice. Also if they did change the engine they would lose a lot of followers of the previous edition. </p><p> </p><p>All of these three reasons: </p><p>-design development</p><p>-selling future products</p><p>-not alienating fans of the previous edition to the extreme </p><p>were the reasons of what 4e was designed to be.</p></blockquote><p></p>
[QUOTE="xechnao, post: 5201311, member: 58105"] I do not agree with this. Skill challenges and stuff. Now, what the 4e design team is good about is developing/producing a game line like 4e: which is not a small thing to do if you do not have the experience to do it. They are veterans of D&D lore, they can write lots of words and they know how to develop and produce a book. To do this, as a team they must operate under the same game design guidelines. 4e, as design goals had - class balance regarding combats - make combats interesting regarding gameplay - make combat interesting regarding possibilities of expansion adds (new classes, builds) - have the D20 system the lingua franca among the designers for the mechanics of these goals The result was 4e. If 4e was to be smoother in gameplay it should not be based on the D20 system of 3.xe. but built on a new system especially made for the game that 4e wants itself to be. Personally, I do not like 3.xe's engine regarding combat (requires too much-offers too little) so to me 4e is buffling to high levels. But I understand this is just me. But as you said 3.x sold minis plus it wonderfully helps itself toward add-ons. So, for commercial reasons it is a very good choice. Also if they did change the engine they would lose a lot of followers of the previous edition. All of these three reasons: -design development -selling future products -not alienating fans of the previous edition to the extreme were the reasons of what 4e was designed to be. [/QUOTE]
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