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Why Must I Kludge My Combat?
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<blockquote data-quote="Scribble" data-source="post: 5201782" data-attributes="member: 23977"><p>Imaro- I think you're right as I get the same feeling with you? Maybe all the long edition wars have put us all on edge about everyone else? </p><p></p><p>My intention isn't to nitpick details- I'm just trying to find where people are coming from as far as play style, as it appears mine is different then others.</p><p></p><p>When you asked your question, honestly I wanted to know when you considered a fight over.</p><p></p><p>So if we can keep discussing this, without getting snippy at each other- I'd like too, as I think talking with people who have different opinions then I do is a good way for all involved to learn things...</p><p></p><p>Hug it out? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>I think this is key though, as to me DM judgement and DM fiat mean two different things. (Maybe I'm the only one that does?)</p><p></p><p>To me DM judgement is the area that is kind of coded into the rules to allow a little more leeway with whatever situation presents itself. The important part though, is the DM is doing it based on his reading of the rules in combination with the situation at hand. There isn't really a rule there because a rule would most likely cause more problems and weirdness then it would resolve.</p><p></p><p>DM fiat on the other hand I've always seen as a little more heavy handed, in that it's more the DM deciding this is how it should work normally based just on his/her idea of how something should work, or simply because no rule exists in a place that a rule probably SHOULD exist.</p><p></p><p>In 3e I remember reading that they specifically removed the "morale" rules to give the DM a little more leeway in running the encounter. He could use his own best judgement to decide if a monster should stay, flee, or surrender. It just (in the designers eyes) wasn't something a hard coded rule really worked for. It seems to me, that the 4e designers had the same opinion.</p><p></p><p>If that's what others consider fiat, then thats where my confusion lies because making monsters run away or surrender when it would be the best tactic to survive (and possibly fight the PCs again) has always seemed like it should just be a judgement call to me, and as such just a part of the game as it should be (as opposed to something the DM does to fix what's missing.)</p><p></p><p></p><p></p><p></p><p>For the most part I agree, but I think it also for the most part does work, and level of skill just increases someones ability to make it work better.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5201782, member: 23977"] Imaro- I think you're right as I get the same feeling with you? Maybe all the long edition wars have put us all on edge about everyone else? My intention isn't to nitpick details- I'm just trying to find where people are coming from as far as play style, as it appears mine is different then others. When you asked your question, honestly I wanted to know when you considered a fight over. So if we can keep discussing this, without getting snippy at each other- I'd like too, as I think talking with people who have different opinions then I do is a good way for all involved to learn things... Hug it out? ;) I think this is key though, as to me DM judgement and DM fiat mean two different things. (Maybe I'm the only one that does?) To me DM judgement is the area that is kind of coded into the rules to allow a little more leeway with whatever situation presents itself. The important part though, is the DM is doing it based on his reading of the rules in combination with the situation at hand. There isn't really a rule there because a rule would most likely cause more problems and weirdness then it would resolve. DM fiat on the other hand I've always seen as a little more heavy handed, in that it's more the DM deciding this is how it should work normally based just on his/her idea of how something should work, or simply because no rule exists in a place that a rule probably SHOULD exist. In 3e I remember reading that they specifically removed the "morale" rules to give the DM a little more leeway in running the encounter. He could use his own best judgement to decide if a monster should stay, flee, or surrender. It just (in the designers eyes) wasn't something a hard coded rule really worked for. It seems to me, that the 4e designers had the same opinion. If that's what others consider fiat, then thats where my confusion lies because making monsters run away or surrender when it would be the best tactic to survive (and possibly fight the PCs again) has always seemed like it should just be a judgement call to me, and as such just a part of the game as it should be (as opposed to something the DM does to fix what's missing.) For the most part I agree, but I think it also for the most part does work, and level of skill just increases someones ability to make it work better. [/QUOTE]
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