Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Must I Kludge My Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 5201800" data-attributes="member: 3586"><p>Could you look to the link I post in my thread?</p><p></p><p></p><p></p><p>The trouble with all of this is too much dialling down leads to a game where you stand in front of a big red button marked "Swing Sword". No tactical positioning, no choice of action. Interesting variation comes from DM Fiat.</p><p></p><p>Plenty of systems have this type of combat. AD&D (1e) melee combat is very much like this - the fighter is so limited in action, and there's no movement once melee is entered into (save withdrawal, rarely a useful tactic). Of course, it's entirely as a reaction against this form of combat that D&D has moved the way it has. The first big move was in Combat & Tactics back in mid-2e days, where the idea of using miniatures on a grid was properly formalized. From there the 3e system embraced miniatures and combat positioning. </p><p></p><p>4e definitely hits a high-point for D&D in terms of importance of the battlefield (with all the forced movement options). It's still a fair below the most detailed systems I've seen for such; consider games such as BattleTech!</p><p></p><p>4e also is pretty high on the "Conditions affecting combatants" list. 1e was mostly "I just deal damage" with spells providing relief from the monotony (as much as you can ever call dealing damage monotonous! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) The joy of 4e is that it cuts down the lists of conditions to an easily memorizable list; it's a fair way away from the 3e list which seemed to be added to whenever a designer had an idea. 3e made things difficult with a lot of stacking and non-stacking bonuses and penalties everywhere. (Did I forget Bard Song again?) 4e is probably easier to track, but for some reasons the tracking seems more difficult and pervasive. (3E combat probably had more modifiers all-up, but as most just affected the PCs, it wasn't such a burden on the DM).</p><p></p><p>Of course, the reasons we *have* conditions is so that every attack isn't just "I hit for X damage" again and again and again. Still, for some people this is too complicated.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5201800, member: 3586"] Could you look to the link I post in my thread? The trouble with all of this is too much dialling down leads to a game where you stand in front of a big red button marked "Swing Sword". No tactical positioning, no choice of action. Interesting variation comes from DM Fiat. Plenty of systems have this type of combat. AD&D (1e) melee combat is very much like this - the fighter is so limited in action, and there's no movement once melee is entered into (save withdrawal, rarely a useful tactic). Of course, it's entirely as a reaction against this form of combat that D&D has moved the way it has. The first big move was in Combat & Tactics back in mid-2e days, where the idea of using miniatures on a grid was properly formalized. From there the 3e system embraced miniatures and combat positioning. 4e definitely hits a high-point for D&D in terms of importance of the battlefield (with all the forced movement options). It's still a fair below the most detailed systems I've seen for such; consider games such as BattleTech! 4e also is pretty high on the "Conditions affecting combatants" list. 1e was mostly "I just deal damage" with spells providing relief from the monotony (as much as you can ever call dealing damage monotonous! ;)) The joy of 4e is that it cuts down the lists of conditions to an easily memorizable list; it's a fair way away from the 3e list which seemed to be added to whenever a designer had an idea. 3e made things difficult with a lot of stacking and non-stacking bonuses and penalties everywhere. (Did I forget Bard Song again?) 4e is probably easier to track, but for some reasons the tracking seems more difficult and pervasive. (3E combat probably had more modifiers all-up, but as most just affected the PCs, it wasn't such a burden on the DM). Of course, the reasons we *have* conditions is so that every attack isn't just "I hit for X damage" again and again and again. Still, for some people this is too complicated. Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Must I Kludge My Combat?
Top