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Why Must I Kludge My Combat?
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<blockquote data-quote="Stalker0" data-source="post: 5203751" data-attributes="member: 5889"><p>As I mentioned, a battleboard is needed to easily deal with scenario 1. However, the difference is that the tracking is handled immediately as part of the action. If you do have slide resistance, then we deal with it as part of the slide.</p><p></p><p>The reason I find these kind of things easier to track is that everything is dealing with the same thing at the same time all at once. Right now we are talking about sliding a guy...so everything involving sliding is on the table. The DM and players know to be thinking about sliding. We take care of it, then we stop thinking about sliding.</p><p></p><p>In the second example, I give the guy a -4 to his attack rolls. Then on a players turn, he begins movement. So the table is thinking about movement right then and there. But that movement triggers an OA. Now the table starts thinking about that OA, the DM starts looking up the attack values and any extra benefits it might add. But now that -4 comes into play, so people are thinking about that to. And once all of that is resolved we go back to the movement, which might have its own set of bonuses and rules.</p><p></p><p>In my experience, people are able to track things well when its one thing at a time, its when you pile up things that it gets tricky. When things tended to be compacted like example 1, they are easier to deal with then scenarios that affect lots of other scenarios.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 5203751, member: 5889"] As I mentioned, a battleboard is needed to easily deal with scenario 1. However, the difference is that the tracking is handled immediately as part of the action. If you do have slide resistance, then we deal with it as part of the slide. The reason I find these kind of things easier to track is that everything is dealing with the same thing at the same time all at once. Right now we are talking about sliding a guy...so everything involving sliding is on the table. The DM and players know to be thinking about sliding. We take care of it, then we stop thinking about sliding. In the second example, I give the guy a -4 to his attack rolls. Then on a players turn, he begins movement. So the table is thinking about movement right then and there. But that movement triggers an OA. Now the table starts thinking about that OA, the DM starts looking up the attack values and any extra benefits it might add. But now that -4 comes into play, so people are thinking about that to. And once all of that is resolved we go back to the movement, which might have its own set of bonuses and rules. In my experience, people are able to track things well when its one thing at a time, its when you pile up things that it gets tricky. When things tended to be compacted like example 1, they are easier to deal with then scenarios that affect lots of other scenarios. [/QUOTE]
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