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Why Must I Kludge My Combat?
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<blockquote data-quote="maddman75" data-source="post: 5204421" data-attributes="member: 2673"><p>I think you'd be best off using a system designed for miniless play than trying to force 4e (or even 3e) into such a mold. Yes, it can be done, as can pounding in a screw with a hammer. Doesn't make it a good idea.</p><p></p><p>To take one of my favorites, the Cinematic Unisystem has a tactically interesting system without the assumption of minis or a grid. Flanking is handled by a bonus for teamwork - the more people fighting a monster besides you, the more you get to hit. Opportunity attacks are nonexistant. Characters have access to a large number of special moves they can try - simple attacks for a little damage, harder moves for more damage, moves to disable an opponent, and hard to pull off instant kills.</p><p></p><p>I've had fights with 6 PCs and a dozen monsters without a hitch, and no minis to speak of.</p></blockquote><p></p>
[QUOTE="maddman75, post: 5204421, member: 2673"] I think you'd be best off using a system designed for miniless play than trying to force 4e (or even 3e) into such a mold. Yes, it can be done, as can pounding in a screw with a hammer. Doesn't make it a good idea. To take one of my favorites, the Cinematic Unisystem has a tactically interesting system without the assumption of minis or a grid. Flanking is handled by a bonus for teamwork - the more people fighting a monster besides you, the more you get to hit. Opportunity attacks are nonexistant. Characters have access to a large number of special moves they can try - simple attacks for a little damage, harder moves for more damage, moves to disable an opponent, and hard to pull off instant kills. I've had fights with 6 PCs and a dozen monsters without a hitch, and no minis to speak of. [/QUOTE]
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