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Why Must I Kludge My Combat?
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<blockquote data-quote="Jhaelen" data-source="post: 5205501" data-attributes="member: 46713"><p>That's totally incorrect, though, as you probably full well know.</p><p></p><p>I cannot remember if one of the design goals ever was to actually speed up combat (but it may well have been), but it doesn't really matter, either.</p><p></p><p>What they DID do is <strong>speed up a combat turn</strong>. Overall combat length measured in real time did not change noticably but combat _feels_ faster because everyone gets to act more often. Triggered actions and granting other players bonuses and extra actions also mean that players stay focused on the action when it's not their turn.</p><p></p><p>Even more so than it was in 3e, combat in 4e is a mini(!)-game within the role-playing game. If you don't enjoy this mini-game it's obviously not the system for you. If you do, however, it's great.</p><p></p><p>I can certainly say that my 3e group are enjoying 4e a lot. Even the players who don't care about combat all that much, agree that 4e combat is fun. It's more tactical than 3e combat and requires (and rewards) better teamplay.</p><p></p><p>We recently had a 3e combat btw. that took a whopping 10 hours to finish. The combat lasted for 8 turns before the main opponent (a beholder) withdrew. EL and effective party level was 15.</p><p></p><p>I don't think a 4e combat would ever take that long - especially not a combat that takes (only) 8 turns.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5205501, member: 46713"] That's totally incorrect, though, as you probably full well know. I cannot remember if one of the design goals ever was to actually speed up combat (but it may well have been), but it doesn't really matter, either. What they DID do is [b]speed up a combat turn[/b]. Overall combat length measured in real time did not change noticably but combat _feels_ faster because everyone gets to act more often. Triggered actions and granting other players bonuses and extra actions also mean that players stay focused on the action when it's not their turn. Even more so than it was in 3e, combat in 4e is a mini(!)-game within the role-playing game. If you don't enjoy this mini-game it's obviously not the system for you. If you do, however, it's great. I can certainly say that my 3e group are enjoying 4e a lot. Even the players who don't care about combat all that much, agree that 4e combat is fun. It's more tactical than 3e combat and requires (and rewards) better teamplay. We recently had a 3e combat btw. that took a whopping 10 hours to finish. The combat lasted for 8 turns before the main opponent (a beholder) withdrew. EL and effective party level was 15. I don't think a 4e combat would ever take that long - especially not a combat that takes (only) 8 turns. [/QUOTE]
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