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Why Must I Kludge My Combat?
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<blockquote data-quote="Raven Crowking" data-source="post: 5205622" data-attributes="member: 18280"><p>So, one of the initially announced design goals was not to speed up combat?</p><p></p><p>There are certainly designer quotes out there about how combat was designed to take longer (so as to allow the PCs to use their abilities).</p><p></p><p></p><p></p><p>Oh, so when you say "totally incorrect" you don't actually mean that you know something is "totally incorrect". <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>Maybe you missed the point:</p><p></p><p>3e combat can take a very long time (IRL). WotC was aware of complaints about the same, and early in the 4e process stated that it was a design goal of 4e to shorten the amount of time a combat took IRL. That proved to be incompatable with some other design goals, which were deemed more important, so it got ditched. Eventually, WotC had to increase the length of combats so as to meet those other design goals.</p><p></p><p>(Specifically, those design goals were to give the players a chance to use their abilities, while not making the chance to use their abilities be dependent upon longterm attrition ala 1e, 2e, 3e, and OD&D.)</p><p></p><p>EDIT: Whether or not the trade-off was a good one is, of course, dependent upon personal preference.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5205622, member: 18280"] So, one of the initially announced design goals was not to speed up combat? There are certainly designer quotes out there about how combat was designed to take longer (so as to allow the PCs to use their abilities). Oh, so when you say "totally incorrect" you don't actually mean that you know something is "totally incorrect". :hmm: Maybe you missed the point: 3e combat can take a very long time (IRL). WotC was aware of complaints about the same, and early in the 4e process stated that it was a design goal of 4e to shorten the amount of time a combat took IRL. That proved to be incompatable with some other design goals, which were deemed more important, so it got ditched. Eventually, WotC had to increase the length of combats so as to meet those other design goals. (Specifically, those design goals were to give the players a chance to use their abilities, while not making the chance to use their abilities be dependent upon longterm attrition ala 1e, 2e, 3e, and OD&D.) EDIT: Whether or not the trade-off was a good one is, of course, dependent upon personal preference. RC [/QUOTE]
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