Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Must I Kludge My Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 5206030" data-attributes="member: 3586"><p>RC, you're probably right: I'm overreaching.</p><p></p><p>Mind you, what we certainly got was a lot of talk about extending the "sweet spot" of 3e to all levels of 4e.</p><p></p><p>"One of our goals in designing 4th Edition was to extend the "sweet spot" across all 30 levels of play. There's a general sense among 3rd Edition players that the game hits a sweet spot around level 5 and stays good up to level 12 or so. Below level 5, characters are too fragile, and above level 12 they're too complicated. But I contend that another reason for that sweet spot is that, utterly by coincidence, that's the range of levels where a mostly arbitrary system of damage, hit points, and attack and saving throw numbers align to make the game work reasonably well. One of the ways we extended the sweet spot across all 30 levels was by replacing that arbitrary math with a system that's consistent and coherent throughout the whole game.</p><p></p><p>"And some of that math is reflected on this table. We have a pretty good idea what character ability scores look like across 30 levels. Every character uses the same progression of attack and defense bonuses. We have targets for monster attack and defense numbers, based on what we have found is a good hit rate for character and monster attacks. And we've done the same math for character and monster hit points. All that math lets us build a table showing target DCs and damage numbers for improvised challenges." - <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/drdd/20080630"" target="_blank">James Wyatt</a></p><p></p><p>The jump from that to a more "standard" length - especially with having experienced 4e in play - is not a particularly hard one to make. Exactly if it was a goal or side-effect I won't comment further on, though I have my suspicions.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5206030, member: 3586"] RC, you're probably right: I'm overreaching. Mind you, what we certainly got was a lot of talk about extending the "sweet spot" of 3e to all levels of 4e. "One of our goals in designing 4th Edition was to extend the "sweet spot" across all 30 levels of play. There's a general sense among 3rd Edition players that the game hits a sweet spot around level 5 and stays good up to level 12 or so. Below level 5, characters are too fragile, and above level 12 they're too complicated. But I contend that another reason for that sweet spot is that, utterly by coincidence, that's the range of levels where a mostly arbitrary system of damage, hit points, and attack and saving throw numbers align to make the game work reasonably well. One of the ways we extended the sweet spot across all 30 levels was by replacing that arbitrary math with a system that's consistent and coherent throughout the whole game. "And some of that math is reflected on this table. We have a pretty good idea what character ability scores look like across 30 levels. Every character uses the same progression of attack and defense bonuses. We have targets for monster attack and defense numbers, based on what we have found is a good hit rate for character and monster attacks. And we've done the same math for character and monster hit points. All that math lets us build a table showing target DCs and damage numbers for improvised challenges." - [url='http://www.wizards.com/DnD/Article.aspx?x=dnd/drdd/20080630"']James Wyatt[/url] The jump from that to a more "standard" length - especially with having experienced 4e in play - is not a particularly hard one to make. Exactly if it was a goal or side-effect I won't comment further on, though I have my suspicions. Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Must I Kludge My Combat?
Top