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Why Must I Kludge My Combat?
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<blockquote data-quote="Gimby" data-source="post: 5206083" data-attributes="member: 49875"><p>I think the point is that predictability actually helps with this. If the participants of the game want high risk, they can use the guidelines based on the predictability to build a high risk game. If they want low risk, they can do the converse. If your guidelines are not good, then it's far more difficult to be sure if something you thought was high risk actually will be high risk or not.</p><p></p><p>-edit </p><p></p><p>Perhaps I'm thinking of a different definition of risk - in general, encounters of a higher level than the characters will be more difficult than those of lower levels, but it will be predictably more difficult. </p><p></p><p>A simple example would be a high level party vs a Bodak - the characters can easily defeat the creature and are likely to be totally unaffected by it's gaze, but there remains a risk that it will randomly kill someone despite their good saves. This is an easy encounter, but a risky one. Is this more what you are after?</p></blockquote><p></p>
[QUOTE="Gimby, post: 5206083, member: 49875"] I think the point is that predictability actually helps with this. If the participants of the game want high risk, they can use the guidelines based on the predictability to build a high risk game. If they want low risk, they can do the converse. If your guidelines are not good, then it's far more difficult to be sure if something you thought was high risk actually will be high risk or not. -edit Perhaps I'm thinking of a different definition of risk - in general, encounters of a higher level than the characters will be more difficult than those of lower levels, but it will be predictably more difficult. A simple example would be a high level party vs a Bodak - the characters can easily defeat the creature and are likely to be totally unaffected by it's gaze, but there remains a risk that it will randomly kill someone despite their good saves. This is an easy encounter, but a risky one. Is this more what you are after? [/QUOTE]
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