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Why Must I Kludge My Combat?
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<blockquote data-quote="Hussar" data-source="post: 5207372" data-attributes="member: 22779"><p>Now this I would agree with.</p><p></p><p>My next question would be, should it be? Is it better to support two options not as well, or one option really well. Where a person comes down on that question will probably depend on all sorts of factors, one primarily being, "does it support MY option?"</p><p></p><p>If you've decided to design a game based around a combat grid - and lots of games have done this - going all the way back to Star Frontiers for me - do we embrace it fully or partially? </p><p></p><p>3e only partially embraced it. You can play 3e miniless, but, it's not easy. You can use minis in 3e, but, while there are elements, particularly Attacks of Opportunity and Reach, which make playing without minis difficult, it doesn't actually add a whole lot of tectical options in play. 3e rules punished movement so heavily that bouncing around the combat map was usually a very bad idea. Many combats, once you got into base to base contact, devolved into 5 foot steps to gain flanking and not much else.</p><p></p><p>Now, this isn't always true, and I'm sure people are furiously typing exceptions right now, but, generally speaking, 3e didn't go very far to promote using a battlemap, but, went too far to not use one. (if that makes sense)</p><p></p><p>4e chose to embrace the battlemap (for whatever reason <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) Which means that on the battlemap, you have a plethora of choices. Combat becomes very fluid with people moving all over the place every round, because the game promotes this style of play. </p><p></p><p>It does so, however, to the detriment of other play styles.</p><p></p><p>Personally, I think that's a good thing. I don't want a game that does a dozen different things in a half assed way. I want a game that is good at a small number of things. If I want miniless combat, I won't play 4e D&D. Not a problem, there's fifteen other games out there that will scratch my itch.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5207372, member: 22779"] Now this I would agree with. My next question would be, should it be? Is it better to support two options not as well, or one option really well. Where a person comes down on that question will probably depend on all sorts of factors, one primarily being, "does it support MY option?" If you've decided to design a game based around a combat grid - and lots of games have done this - going all the way back to Star Frontiers for me - do we embrace it fully or partially? 3e only partially embraced it. You can play 3e miniless, but, it's not easy. You can use minis in 3e, but, while there are elements, particularly Attacks of Opportunity and Reach, which make playing without minis difficult, it doesn't actually add a whole lot of tectical options in play. 3e rules punished movement so heavily that bouncing around the combat map was usually a very bad idea. Many combats, once you got into base to base contact, devolved into 5 foot steps to gain flanking and not much else. Now, this isn't always true, and I'm sure people are furiously typing exceptions right now, but, generally speaking, 3e didn't go very far to promote using a battlemap, but, went too far to not use one. (if that makes sense) 4e chose to embrace the battlemap (for whatever reason :p ) Which means that on the battlemap, you have a plethora of choices. Combat becomes very fluid with people moving all over the place every round, because the game promotes this style of play. It does so, however, to the detriment of other play styles. Personally, I think that's a good thing. I don't want a game that does a dozen different things in a half assed way. I want a game that is good at a small number of things. If I want miniless combat, I won't play 4e D&D. Not a problem, there's fifteen other games out there that will scratch my itch. [/QUOTE]
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