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Why Must I Kludge My Combat?
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<blockquote data-quote="Hussar" data-source="post: 5208690" data-attributes="member: 22779"><p>But, are these issues issues with the system or the user of the system?</p><p></p><p>I honestly don't have enough experience with the game to know. So far, I've played exactly one scenario (Raiders at Oakhurst) to completion, so, I can't say if your claims are accurate or not.</p><p></p><p>I do know that <u>in that scenario</u> with a new DM who had never DM'ed anything previously, had never played 4e D&D previously, we did not experience grind, the solo fight was brutal both times (we had to run away the first time as it kicked our asses royally) and the one skill challenge I recall ran smoothly and with no problems. So, in my very limited experience, all your concerns are things I have not run into. I'm not saying they're not true, just that they're not things I've experienced.</p><p></p><p>Then I turn to the, now, 4 WOTC gaming podcasts - 3 with Penny Arcade and 1 with Robot Chicken, in which they run 5 or 6 encounters in a 3-4 hour session, with LOADS of role play AND skill challenges, noting that the latest one was run by Tycho (IIRC) and not by anyone at WOTC. </p><p></p><p>So, the evidence that I can see certainly doesn't support your assertions. The only counter assertions I ever seem to see are by people who have disliked the system since it was released. Which is pretty similar to how things were in 3e days as well. </p><p></p><p>------------------</p><p></p><p>There have been a very large number of claims in this thread about speed of play, the level of tactical choice, and whatnot. So, I would like to test these claims with a couple of scenarios.</p><p></p><p><strong><u>Scenerio 1</u></strong> - Ease of play without visual aids.</p><p></p><p>A lone human fighter with a longsword and shield in chainmail is surrounded by orcs. 1/3 of the orcs have longswords, 1/3 have two handed swords and 1/3 have battle axes. Using only the 1e ruleset, how many orcs are surrounding the fighter?</p><p></p><p>Stipulation 1 - you must use ONLY the actors in the example. No substitutions.</p><p>Stipulation 2 - you may NOT use any sort of visual aid or a calculator.</p><p>Stipulation 3 - your answer MUST conform to 1e RAW. No house rules or DM Fiat.</p><p>Stipulation 4 - you must try to keep as close as possible the ratio of different weapon wielding orcs. ((No saying they all use the same weapon, all three weapons must be used))</p><p></p><p></p><p><strong><u>Scenario 2</u></strong> - Speed of Play</p><p></p><p>A group of 6 PC's (2 fighters, 1 ranger, a cleric, a wizard and a thief - all level 4) are wandering through a dungeon and meet a random encounter with a group of 12 hobgoblin mercenaries led by a drow cleric (level 2). Range is set at 60 feet. Combat ensues.</p><p></p><p>Determine surprise, roll initiative, and run the combat by 1e rules, all within 15 minutes or less.</p><p></p><p>Stipulation 1: This is a combat encounter. No weaseling out by claiming you bribe the enemy.</p><p>Stipulation 2: The PC's and the enemy choose to fight. No weaseling out by running away.</p><p>Stipulation 3: All actors must have at least two tactical options every round unless they are dead or incapacitated.</p><p>Stipulation 4: No substitutions. THIS is the scenario.</p><p>Stipulation 5: ALL RAW rules must be adhered to. No house rules, no ignoring rules, no DM Fiat.</p><p></p><p>Go to 'er boys.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5208690, member: 22779"] But, are these issues issues with the system or the user of the system? I honestly don't have enough experience with the game to know. So far, I've played exactly one scenario (Raiders at Oakhurst) to completion, so, I can't say if your claims are accurate or not. I do know that [U]in that scenario[/U] with a new DM who had never DM'ed anything previously, had never played 4e D&D previously, we did not experience grind, the solo fight was brutal both times (we had to run away the first time as it kicked our asses royally) and the one skill challenge I recall ran smoothly and with no problems. So, in my very limited experience, all your concerns are things I have not run into. I'm not saying they're not true, just that they're not things I've experienced. Then I turn to the, now, 4 WOTC gaming podcasts - 3 with Penny Arcade and 1 with Robot Chicken, in which they run 5 or 6 encounters in a 3-4 hour session, with LOADS of role play AND skill challenges, noting that the latest one was run by Tycho (IIRC) and not by anyone at WOTC. So, the evidence that I can see certainly doesn't support your assertions. The only counter assertions I ever seem to see are by people who have disliked the system since it was released. Which is pretty similar to how things were in 3e days as well. ------------------ There have been a very large number of claims in this thread about speed of play, the level of tactical choice, and whatnot. So, I would like to test these claims with a couple of scenarios. [B][U]Scenerio 1[/U][/B] - Ease of play without visual aids. A lone human fighter with a longsword and shield in chainmail is surrounded by orcs. 1/3 of the orcs have longswords, 1/3 have two handed swords and 1/3 have battle axes. Using only the 1e ruleset, how many orcs are surrounding the fighter? Stipulation 1 - you must use ONLY the actors in the example. No substitutions. Stipulation 2 - you may NOT use any sort of visual aid or a calculator. Stipulation 3 - your answer MUST conform to 1e RAW. No house rules or DM Fiat. Stipulation 4 - you must try to keep as close as possible the ratio of different weapon wielding orcs. ((No saying they all use the same weapon, all three weapons must be used)) [B][U]Scenario 2[/U][/B] - Speed of Play A group of 6 PC's (2 fighters, 1 ranger, a cleric, a wizard and a thief - all level 4) are wandering through a dungeon and meet a random encounter with a group of 12 hobgoblin mercenaries led by a drow cleric (level 2). Range is set at 60 feet. Combat ensues. Determine surprise, roll initiative, and run the combat by 1e rules, all within 15 minutes or less. Stipulation 1: This is a combat encounter. No weaseling out by claiming you bribe the enemy. Stipulation 2: The PC's and the enemy choose to fight. No weaseling out by running away. Stipulation 3: All actors must have at least two tactical options every round unless they are dead or incapacitated. Stipulation 4: No substitutions. THIS is the scenario. Stipulation 5: ALL RAW rules must be adhered to. No house rules, no ignoring rules, no DM Fiat. Go to 'er boys. [/QUOTE]
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