Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Must I Kludge My Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 5208882" data-attributes="member: 53980"><p>I'm not convinced that 4e is any harder to run mini-less than earlier editions, with the exception of large, complex set-piece encounters. </p><p></p><p>Certainly 4e has a number of effects that relate to positioning, but so has every edition. The DM has always had to know (or at least competently make up) the relative positions of all participants. How else would you know how many orcs get caught in the web spell (or how many successful checks each will have to make to extricate himself and how much cover the web currently grants him)? How else could you know whether or not the ranger with a movement rate of 12 can reach the enemy on the far side of the room this round?</p><p></p><p>If a 4e enemy is slowed, you know he can't possibly move adjacent to anyone more than 20 feet away (assuming he doesn't run or use a power). If an enemy is pushed 20' (4 squares) away from the wizard, the wizard can push him adjacent to the fighter assuming the fighter is no more than 25' away (and not on the opposite side of the wizard). If you shift, you're probably doing it either to gain flank or to step away so that you can move without provoking OAs, so it's no more difficult to adjudicate than taking a 5' step was.</p><p></p><p>Now, certainly, it's a little more free form than when you're using minis, but D&D has always been a bit more free form when played thus (IME and AFAIK). I think you'd still need to break out the grid for serious battles (BBEG), but 4e does those quite well (IMO) so I don't see a problem.</p><p></p><p>I think that simply assuming that 4e never handles well without minis is a mistake. I'll have to give it a try the next time I'm in the DM's seat.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5208882, member: 53980"] I'm not convinced that 4e is any harder to run mini-less than earlier editions, with the exception of large, complex set-piece encounters. Certainly 4e has a number of effects that relate to positioning, but so has every edition. The DM has always had to know (or at least competently make up) the relative positions of all participants. How else would you know how many orcs get caught in the web spell (or how many successful checks each will have to make to extricate himself and how much cover the web currently grants him)? How else could you know whether or not the ranger with a movement rate of 12 can reach the enemy on the far side of the room this round? If a 4e enemy is slowed, you know he can't possibly move adjacent to anyone more than 20 feet away (assuming he doesn't run or use a power). If an enemy is pushed 20' (4 squares) away from the wizard, the wizard can push him adjacent to the fighter assuming the fighter is no more than 25' away (and not on the opposite side of the wizard). If you shift, you're probably doing it either to gain flank or to step away so that you can move without provoking OAs, so it's no more difficult to adjudicate than taking a 5' step was. Now, certainly, it's a little more free form than when you're using minis, but D&D has always been a bit more free form when played thus (IME and AFAIK). I think you'd still need to break out the grid for serious battles (BBEG), but 4e does those quite well (IMO) so I don't see a problem. I think that simply assuming that 4e never handles well without minis is a mistake. I'll have to give it a try the next time I'm in the DM's seat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Must I Kludge My Combat?
Top