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Why Must I Kludge My Combat?
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<blockquote data-quote="Imaro" data-source="post: 5209020" data-attributes="member: 48965"><p>I don't think it does. Your comfort level for abstraction is your comfort level... regadless of how much any particular game asks you to abstract when not using a grid. Either that game is under or over it.</p><p> </p><p></p><p> </p><p>Here we start to get to the heart of the matter... 4e does encourage and require more movement due to it's ruleset... regardless of what particular powers your group has... when speaking on the game as a whole, we must take it as a whole.</p><p> </p><p></p><p> </p><p>No, I believe there is... IMO, 4e is in fact harder to abstract positioning of without a grid... that does not mean it is impossible, but to say there is no difference in abstracting 4e and 3e (where supposedly all anyone does is lock in and swing, swing, swing) makes no sense to me. Movement is more fluid and encouraged in 4e... but there is definitely a trade off for it. </p><p> </p><p></p><p> </p><p>I am not speaking in absolutes... works/doesn't work... I am speaking as to whether one edition is harder (not necessarily impossible) than another to abstract movement and still stay as close as possible to the rules.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5209020, member: 48965"] I don't think it does. Your comfort level for abstraction is your comfort level... regadless of how much any particular game asks you to abstract when not using a grid. Either that game is under or over it. Here we start to get to the heart of the matter... 4e does encourage and require more movement due to it's ruleset... regardless of what particular powers your group has... when speaking on the game as a whole, we must take it as a whole. No, I believe there is... IMO, 4e is in fact harder to abstract positioning of without a grid... that does not mean it is impossible, but to say there is no difference in abstracting 4e and 3e (where supposedly all anyone does is lock in and swing, swing, swing) makes no sense to me. Movement is more fluid and encouraged in 4e... but there is definitely a trade off for it. I am not speaking in absolutes... works/doesn't work... I am speaking as to whether one edition is harder (not necessarily impossible) than another to abstract movement and still stay as close as possible to the rules. [/QUOTE]
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