Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Why Must I Kludge My Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 5210145" data-attributes="member: 53980"><p>IMO it's always been the case that grid-less games grant the DM a good deal more power regarding scenarios where positioning is significant. If a 2e or 3e wizard tosses a fireball or lightning bolt in a grid-less game, it is largely DM's fiat that determines how many orcs are caught in the blast. Same with 4e. IME, that's part and parcel for how a grid-less D&D game works.</p><p></p><p>As for an example of grid-less play, it's been ages since I've done it but I think I can give a simple example.</p><p></p><p></p><p>DM: You open the door to see three orcs with large axes gathered around a table at the far northern end of the room. There's a pie on the table. It's a 30 x 30' stone room with a roaring fire pit against the eastern wall. The orcs snarl and move to defend their pie. Roll for initiative.</p><p></p><p>Fighter: I charge the orcs, trying to get as many as I can within sword's reach.</p><p></p><p>DM: The orc narrowly dodges your swing. You're adjacent to two of the orcs. The one on your right is marked. </p><p></p><p>Ranger: I stand in the doorway to block their escape. I focus my attention on my target and arc a pair of arrows over the fighter at the orc he just attacked. Twin Strike and Quarry.</p><p></p><p>DM: You nail him soundly in the shoulder. Blood begins to soak his jerkin instantly. The orc looks pissed (and he's bloodied)!</p><p></p><p>Wizard: I move over to the nearest corner of the eastern wall and ready an action to attack the first enemy that moves adjacent to me with Thunderwave.</p><p></p><p>DM: Okay. The orc on the fighter's right side is attacking him. The orc on his left moves carefully away (shifts) and charges the ranger. The remaining orc carefully makes his way around the table and then charges the wizard.</p><p></p><p>Wizard: That sets off my readied action. I want to Thunderwave him into the fire pit.</p><p></p><p>DM: Go for it...</p><p></p><p></p><p>That encounter is a bit sparse on detail, and I left out the rolls as they aren't especially relevant, but hopefully you get the idea. I don't see why you would need to do grid-less combat in 4e any differently than any other edition of D&D. I don't contest that you <em>can</em> do it differently if you prefer (such as in Imaro's link), but I really don't see why you would <em>need</em> to.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5210145, member: 53980"] IMO it's always been the case that grid-less games grant the DM a good deal more power regarding scenarios where positioning is significant. If a 2e or 3e wizard tosses a fireball or lightning bolt in a grid-less game, it is largely DM's fiat that determines how many orcs are caught in the blast. Same with 4e. IME, that's part and parcel for how a grid-less D&D game works. As for an example of grid-less play, it's been ages since I've done it but I think I can give a simple example. DM: You open the door to see three orcs with large axes gathered around a table at the far northern end of the room. There's a pie on the table. It's a 30 x 30' stone room with a roaring fire pit against the eastern wall. The orcs snarl and move to defend their pie. Roll for initiative. Fighter: I charge the orcs, trying to get as many as I can within sword's reach. DM: The orc narrowly dodges your swing. You're adjacent to two of the orcs. The one on your right is marked. Ranger: I stand in the doorway to block their escape. I focus my attention on my target and arc a pair of arrows over the fighter at the orc he just attacked. Twin Strike and Quarry. DM: You nail him soundly in the shoulder. Blood begins to soak his jerkin instantly. The orc looks pissed (and he's bloodied)! Wizard: I move over to the nearest corner of the eastern wall and ready an action to attack the first enemy that moves adjacent to me with Thunderwave. DM: Okay. The orc on the fighter's right side is attacking him. The orc on his left moves carefully away (shifts) and charges the ranger. The remaining orc carefully makes his way around the table and then charges the wizard. Wizard: That sets off my readied action. I want to Thunderwave him into the fire pit. DM: Go for it... That encounter is a bit sparse on detail, and I left out the rolls as they aren't especially relevant, but hopefully you get the idea. I don't see why you would need to do grid-less combat in 4e any differently than any other edition of D&D. I don't contest that you [i]can[/i] do it differently if you prefer (such as in Imaro's link), but I really don't see why you would [i]need[/i] to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Must I Kludge My Combat?
Top