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Why Must I Kludge My Combat?
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<blockquote data-quote="D'karr" data-source="post: 5210455" data-attributes="member: 336"><p>Very good example and exactly my point, and the point that I have seen Crothian make. If you trust your DM and the DM trusts the players you don't need all this added complexity. And you can do "gridless" combat with the same simplicity as it was done in previous editions. You can do it differently and add all these "positioning" rules, you don't need to. In addition, do you do that with other systems that you play gridless? </p><p></p><p>If you didn't mind that 3 instead of 4 orcs were under the blast radius of a fireball in 1e, 2e, or 3e, then why worry if a push power catches 3 instead of 4 orcs? If you didn't mind that your character moved 6 inches in 1e and didn't reach the furthest orc but got in the face of the 2 closest, why should it matter if your character moved 6 squares in 4e and didn't reach the furthest orc but got in the face of the 2 closest? If you didn't mind that in this 50x50 room the lighting bolt that you cast in 1e only hit the same target twice, why does it matter if in 4e the thunderwave pushed the furthest character into the fire pit but did not push the 2 nearest ones?</p><p></p><p>If you trusted your DM to handle combat without minis and battlemats in 1e, then why the hang up now?</p><p></p><p>You can make gridless combat as complicated as you want, but if you're going to do that and add all these positioning rules wouldn't it make more sense to just use a grid? Then again you might want to use gridless for expediency, and in that case you can run it exactly the same as you had done before. </p><p></p><p>Gridless/battlematless combat has always had a large degree of DM ad-hoc rulings attached to it no matter the edition, unless you wanted to go and create all these positioning rules like those seen in the link above.</p><p></p><p>There is no added difficulty, if I was able to determine that 3 instead of 5 orcs were under the blast of a fireball in 1e, I can just as easily determine if 3 instead of 5 orcs are under the blast radius of a 4e dragonborn's breath. If don't see the added difficulty in one over the other.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5210455, member: 336"] Very good example and exactly my point, and the point that I have seen Crothian make. If you trust your DM and the DM trusts the players you don't need all this added complexity. And you can do "gridless" combat with the same simplicity as it was done in previous editions. You can do it differently and add all these "positioning" rules, you don't need to. In addition, do you do that with other systems that you play gridless? If you didn't mind that 3 instead of 4 orcs were under the blast radius of a fireball in 1e, 2e, or 3e, then why worry if a push power catches 3 instead of 4 orcs? If you didn't mind that your character moved 6 inches in 1e and didn't reach the furthest orc but got in the face of the 2 closest, why should it matter if your character moved 6 squares in 4e and didn't reach the furthest orc but got in the face of the 2 closest? If you didn't mind that in this 50x50 room the lighting bolt that you cast in 1e only hit the same target twice, why does it matter if in 4e the thunderwave pushed the furthest character into the fire pit but did not push the 2 nearest ones? If you trusted your DM to handle combat without minis and battlemats in 1e, then why the hang up now? You can make gridless combat as complicated as you want, but if you're going to do that and add all these positioning rules wouldn't it make more sense to just use a grid? Then again you might want to use gridless for expediency, and in that case you can run it exactly the same as you had done before. Gridless/battlematless combat has always had a large degree of DM ad-hoc rulings attached to it no matter the edition, unless you wanted to go and create all these positioning rules like those seen in the link above. There is no added difficulty, if I was able to determine that 3 instead of 5 orcs were under the blast of a fireball in 1e, I can just as easily determine if 3 instead of 5 orcs are under the blast radius of a 4e dragonborn's breath. If don't see the added difficulty in one over the other. [/QUOTE]
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