Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Must I Kludge My Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5211318" data-attributes="member: 18280"><p>Very much so, yes.</p><p></p><p></p><p></p><p>I cannot speak for RM, but I do not find this necessary for RCFG. We are more than capable of playing the game on a verbal basis.</p><p></p><p>The only case where I might make a note is when a large group of opponents follows tactics that change their numbers significantly. In this case, I will make a quick reference note for myself. Otherwise, most of the tactics in RCFG play out as declared, with the numbers reverting after the action. I use dice to keep track of variable initiative counts, so that a 20-sider might be turned to "14" to remind me when certain monsters act. It then gets turned to "4" to remind me when their next action is. (However, even then it is my experience that the players keep track of these things pretty well themselves.) Most of the things you need to track are numbers on the character sheet.</p><p></p><p>The method of attack can affect a PC's attack roll modifier, damage modifier, armour class, and/or critical threat range. Different weapon skills allow for different types of modifiers. That, along with stats like weapon speed, damage, and normal critical threat range, makes it possible for characters to be created with very different fighting styles, based upon their equipment of choice. Fighters can also optimize for special combat manoeuvers, and can gain special bonuses (somewhat akin to limited feats).</p><p></p><p>It is actually possible to set up a duel, where each of the duellist spends his or her Actions on defending, or on trying to get a special opening, with all of the actual attacks occuring as Reactions. And, apart from jotting down what your new AC is, or what damage you've taken, there is no real bookkeeping needed.</p><p></p><p>And, while RCFG has attacks of opportunity, they are not grid-based attacks of opportunity. Rather, it is assumed that combatants will generally avoid giving their foes those opportunities unless some triggering event occurs. For example, a natural "1" on an attack roll provokes an AoO for the creature attacked. This is true even if a missile weapon is used -- you linger to long over your fouled sling/uncooperative arrow/whatever -- but the creature you attacked must have a ranged attack to make good on it.</p><p></p><p>There are a lot of ways to set up a tactically rich game without minis, and without needing to keep copious notes each round. RCFG's way is just one of them.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5211318, member: 18280"] Very much so, yes. I cannot speak for RM, but I do not find this necessary for RCFG. We are more than capable of playing the game on a verbal basis. The only case where I might make a note is when a large group of opponents follows tactics that change their numbers significantly. In this case, I will make a quick reference note for myself. Otherwise, most of the tactics in RCFG play out as declared, with the numbers reverting after the action. I use dice to keep track of variable initiative counts, so that a 20-sider might be turned to "14" to remind me when certain monsters act. It then gets turned to "4" to remind me when their next action is. (However, even then it is my experience that the players keep track of these things pretty well themselves.) Most of the things you need to track are numbers on the character sheet. The method of attack can affect a PC's attack roll modifier, damage modifier, armour class, and/or critical threat range. Different weapon skills allow for different types of modifiers. That, along with stats like weapon speed, damage, and normal critical threat range, makes it possible for characters to be created with very different fighting styles, based upon their equipment of choice. Fighters can also optimize for special combat manoeuvers, and can gain special bonuses (somewhat akin to limited feats). It is actually possible to set up a duel, where each of the duellist spends his or her Actions on defending, or on trying to get a special opening, with all of the actual attacks occuring as Reactions. And, apart from jotting down what your new AC is, or what damage you've taken, there is no real bookkeeping needed. And, while RCFG has attacks of opportunity, they are not grid-based attacks of opportunity. Rather, it is assumed that combatants will generally avoid giving their foes those opportunities unless some triggering event occurs. For example, a natural "1" on an attack roll provokes an AoO for the creature attacked. This is true even if a missile weapon is used -- you linger to long over your fouled sling/uncooperative arrow/whatever -- but the creature you attacked must have a ranged attack to make good on it. There are a lot of ways to set up a tactically rich game without minis, and without needing to keep copious notes each round. RCFG's way is just one of them. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Must I Kludge My Combat?
Top