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Why Must I Kludge My Combat?
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<blockquote data-quote="D'karr" data-source="post: 5211445" data-attributes="member: 336"><p>So what you are saying is that if PRECISE positioning is important then the game is much harder, and what several people on this thread have said is the if you have decided to go gridless you are foregoing precise positioning. PRECISION and GRIDLESS are mutually exclusive to a certain point.</p><p></p><p>IF I decide that I'm going to go gridless in 1e, then the precision of where the rogue is to do his backstab is entirely in the hands of the DM or it can be handled by "social contract." You have given away the need for precise positioning for the convenience or novelty of going gridless.</p><p></p><p>IF I decide that I'm going to go gridless in 4e, then the precision of when the rogue has combat advantage is entirely in the hands of the DM or it can be handled by "social contract." Once again you have decided that the need for precision is not important to your game.</p><p></p><p>By making the decision to go gridless you are by default consciously sacrificing your NEED for exact precision. However, you don't have to lose "perceived" precision. I can still push, pull, slide, etc. in a gridless environment. It just requires that I not be a slave to precision. Somebody upthread mentioned not to get "nitpicky about precision" and I'm paraphrasing.</p></blockquote><p></p>
[QUOTE="D'karr, post: 5211445, member: 336"] So what you are saying is that if PRECISE positioning is important then the game is much harder, and what several people on this thread have said is the if you have decided to go gridless you are foregoing precise positioning. PRECISION and GRIDLESS are mutually exclusive to a certain point. IF I decide that I'm going to go gridless in 1e, then the precision of where the rogue is to do his backstab is entirely in the hands of the DM or it can be handled by "social contract." You have given away the need for precise positioning for the convenience or novelty of going gridless. IF I decide that I'm going to go gridless in 4e, then the precision of when the rogue has combat advantage is entirely in the hands of the DM or it can be handled by "social contract." Once again you have decided that the need for precision is not important to your game. By making the decision to go gridless you are by default consciously sacrificing your NEED for exact precision. However, you don't have to lose "perceived" precision. I can still push, pull, slide, etc. in a gridless environment. It just requires that I not be a slave to precision. Somebody upthread mentioned not to get "nitpicky about precision" and I'm paraphrasing. [/QUOTE]
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