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Why Must I Kludge My Combat?
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<blockquote data-quote="Raven Crowking" data-source="post: 5211560" data-attributes="member: 18280"><p>Fair enough. (Shrug) I fail to meet the bar of your skepticism.</p><p></p><p></p><p></p><p>True by definition.</p><p></p><p></p><p></p><p>Please note that, in terms of handwaving, there are two factors I consider important:</p><p></p><p>(1) The degree to which information must be generated, and</p><p></p><p>(2) The degree to which PC decisions are based on comprehending that information.</p><p></p><p>EXAMPLE: In the case where "Bob is to the east" is good enough, and in the case were determining that "Bob is 21 feet to the east, at a 21 degree angle southward of you, slightly crouched, with his left foot forward of his right", is all required information, the GM must invent and track more information in the second case than in the first.</p><p></p><p>In the same case, if the PCs can act regardless of where Bob is, and Bob's position only affects the GM when determining what Bob will do, then there is no effort of communication. In the second case, if all of that information affects PC decisions, and the PCs should reasonably be aware of it, the GM has an obligation to communicate it.</p><p></p><p>One might, of course, argue that each bit of handwaving is nearly negligable in terms of effort, so that saying 2,000 bits of handwaving are not much harder than 1 bit. But even so, 2,000 > 1, and 2,000A > 1A, so long as A represents a positive number.</p><p></p><p>You also ignore tracking those handwaves; as described earlier, if a handwave has pervasive effects, it must be tracked in some way. Not unlike pemerton keeping a record of RoleMaster actions, as descibed upthread. The grid is an artifact (in 4e, at least, and in many other systems as well) of keeping track not only of precise positioning, but also pervasive effects of precise positioning.</p><p></p><p>Re: Typing: I can draw reasonably well. As a result, I do not find it difficult to draw a simple figure reasonably well. This does not prevent me from understanding that, in general, it is harder to draw reasonably well than it is to draw a stick figure. IOW, my personal talents do not enter into what is the general case. It would be irrational of me to say, for example, "I can draw reasonably well, and therefore it is reasonably easy to draw a simple figure to the degree I can do so fairly easily."</p><p></p><p></p><p></p><p>No one I know of has ever claimed it to be impossible.</p><p></p><p></p><p></p><p>Always a reasonable decision. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We cannot always meet the bar of each others' skepticism, and it would be foolish to throw away the benefit of your own experience unless you see a clear reason to believe that it may be misleading you!</p><p></p><p>Cheers!</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5211560, member: 18280"] Fair enough. (Shrug) I fail to meet the bar of your skepticism. True by definition. Please note that, in terms of handwaving, there are two factors I consider important: (1) The degree to which information must be generated, and (2) The degree to which PC decisions are based on comprehending that information. EXAMPLE: In the case where "Bob is to the east" is good enough, and in the case were determining that "Bob is 21 feet to the east, at a 21 degree angle southward of you, slightly crouched, with his left foot forward of his right", is all required information, the GM must invent and track more information in the second case than in the first. In the same case, if the PCs can act regardless of where Bob is, and Bob's position only affects the GM when determining what Bob will do, then there is no effort of communication. In the second case, if all of that information affects PC decisions, and the PCs should reasonably be aware of it, the GM has an obligation to communicate it. One might, of course, argue that each bit of handwaving is nearly negligable in terms of effort, so that saying 2,000 bits of handwaving are not much harder than 1 bit. But even so, 2,000 > 1, and 2,000A > 1A, so long as A represents a positive number. You also ignore tracking those handwaves; as described earlier, if a handwave has pervasive effects, it must be tracked in some way. Not unlike pemerton keeping a record of RoleMaster actions, as descibed upthread. The grid is an artifact (in 4e, at least, and in many other systems as well) of keeping track not only of precise positioning, but also pervasive effects of precise positioning. Re: Typing: I can draw reasonably well. As a result, I do not find it difficult to draw a simple figure reasonably well. This does not prevent me from understanding that, in general, it is harder to draw reasonably well than it is to draw a stick figure. IOW, my personal talents do not enter into what is the general case. It would be irrational of me to say, for example, "I can draw reasonably well, and therefore it is reasonably easy to draw a simple figure to the degree I can do so fairly easily." No one I know of has ever claimed it to be impossible. Always a reasonable decision. :) We cannot always meet the bar of each others' skepticism, and it would be foolish to throw away the benefit of your own experience unless you see a clear reason to believe that it may be misleading you! Cheers! RC [/QUOTE]
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