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Why Must I Kludge My Combat?
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<blockquote data-quote="ExploderWizard" data-source="post: 5212581" data-attributes="member: 66434"><p>Neither. </p><p>If we measure good by the entertainment value provided by the experience then it is good because of the combined contributions of the players and the DM. A great game is possible with a great group of people regardless of the rules in use. A great DM enhances any game but he/she can't make it the best it can be alone. Likewise, a solid set of rules (even with a superb DM running them) won't be able to produce the magic for a group of apathetic disinterested players. </p><p> </p><p>An rpg session has always been about the people.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5212581, member: 66434"] Neither. If we measure good by the entertainment value provided by the experience then it is good because of the combined contributions of the players and the DM. A great game is possible with a great group of people regardless of the rules in use. A great DM enhances any game but he/she can't make it the best it can be alone. Likewise, a solid set of rules (even with a superb DM running them) won't be able to produce the magic for a group of apathetic disinterested players. An rpg session has always been about the people. [/QUOTE]
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