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Why must numbers go up?
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<blockquote data-quote="Benimoto" data-source="post: 5142389" data-attributes="member: 40093"><p>The numbers go up since most RPGs have an element of character development. They tell a story about a character who changes over time, generally where that character becomes more powerful. The numbers going up is a psychologically and behaviorally satisfying way to tell that story.</p><p></p><p>At the same time the enemies numbers go up because it's hard to make a game where the gameplay changes drastically as your character does. Instead, if it's fun fighting guards at level 1, it will probably still be fun fighting "elite royal guards of the Black Prince" at level 10. That's just a way of making sure everyone's still playing the same game they signed up for at level 1.</p><p></p><p>As the DMG suggests, and as even your examples suggest, one way to stay true to the character development aspect is to have the scope of the threats change as the characters level up. At first the PCs face down threats that could imperil a village. Eventually they graduate into fighting things that could imperil a city, then a nation, then the world or the universe and so on.</p><p></p><p>And just because the PCs eventually fight bigger enemies doesn't mean that advancement is totally meaningless. Each individual enemy doesn't "level up" when the characters do. Instead, I'm sure most people have had the experience of facing an iconic monster, like a ogre, first when it's a major threat to the party, later when it's an average monster of their level, and lastly when it's only a minor threat, only challenging in great numbers. And, as a DM, it can be fun to have a monster that's way out of the PCs league in power chase them off just so that they can come back many levels later and kick it's butt.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 5142389, member: 40093"] The numbers go up since most RPGs have an element of character development. They tell a story about a character who changes over time, generally where that character becomes more powerful. The numbers going up is a psychologically and behaviorally satisfying way to tell that story. At the same time the enemies numbers go up because it's hard to make a game where the gameplay changes drastically as your character does. Instead, if it's fun fighting guards at level 1, it will probably still be fun fighting "elite royal guards of the Black Prince" at level 10. That's just a way of making sure everyone's still playing the same game they signed up for at level 1. As the DMG suggests, and as even your examples suggest, one way to stay true to the character development aspect is to have the scope of the threats change as the characters level up. At first the PCs face down threats that could imperil a village. Eventually they graduate into fighting things that could imperil a city, then a nation, then the world or the universe and so on. And just because the PCs eventually fight bigger enemies doesn't mean that advancement is totally meaningless. Each individual enemy doesn't "level up" when the characters do. Instead, I'm sure most people have had the experience of facing an iconic monster, like a ogre, first when it's a major threat to the party, later when it's an average monster of their level, and lastly when it's only a minor threat, only challenging in great numbers. And, as a DM, it can be fun to have a monster that's way out of the PCs league in power chase them off just so that they can come back many levels later and kick it's butt. [/QUOTE]
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